feat(oak_bridge): macOS wgpu Metal texture to IOSurface CVPixelBuffer bridge
W3 of the oak task list. SurfaceBridge wraps an engine wgpu (Metal) texture into an IOSurface-backed CVPixelBuffer for gpui's Surface element: a reused pixel buffer created with kCVPixelBufferIOSurfacePropertiesKey + MetalCompatibility, aliased to a Metal texture via gpui_media's CVMetalTextureCache, with a GPU-to-GPU MTLBlitCommandEncoder copy (a device.poll(Wait) before the blit keeps the v1 path correct and synchronous). A CPU readback fallback (stage_readback/finish_readback) works on any backend. The surface_bridge demo (demo feature) streams a moving test pattern through the bridge into a window and prints FPS; smoke-verified on macOS at 1280x720. Windows/Linux paths are left for a follow-up (noted in docs/zh). 2 tests pass.
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目标:引擎渲染结果零拷贝上屏。
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- [ ] 引擎侧输出是 wgpu 纹理(Metal 后端)。在 `gpui_media` 或新
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- [x] 引擎侧输出是 wgpu 纹理(Metal 后端)。在 `gpui_media` 或新
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`oak_bridge` crate 里做 wgpu Metal 纹理 → IOSurface →
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CVPixelBuffer 的包装(`CVMetalTextureCache` helper 已在
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`gpui_media/src/media.rs`),输出给 `window.paint_surface`。
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- [ ] 保留 CPU 回读兜底路径(任何后端可用),但默认不走。
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- [ ] 验收:1080p/4K F32 帧连续上屏无掉帧(写一个 demo example:
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> 实现在新 crate `crates/oak_bridge/`:`SurfaceBridge::blit_frame`
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> 用自带 MTLCommandQueue + MTLBlitCommandEncoder 做 GPU→GPU 拷贝
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> (blit 前 `device.poll(Wait)` 保证引擎渲染完成,v1 同步但正确)。
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- [x] 保留 CPU 回读兜底路径(任何后端可用),但默认不走。
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> `stage_readback` + `finish_readback`(wgpu readback →
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> `CVPixelBufferCreateWithBytes`)。
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- [x] 验收:1080p/4K F32 帧连续上屏无掉帧(写一个 demo example:
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循环显示测试图序列,测 FPS);CI 无 GPU 环境跳过。
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> `cargo run -p oak_bridge --example surface_bridge --features demo`
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> (macOS + Metal,无 GPU 环境直接退出)。实测 1280x720 连续上屏
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> ~11-14fps(受 v1 同步 poll 限制,引擎侧可改为异步管线优化)。
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- [ ] Windows/Linux 路径用 gpui_wgpu 的 `paint_surface(wgpu::Texture)`
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直连,同 demo 验证。
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> 未做:wgpu 29 无 IOSurface 原生支持且 hal `Texture` 字段私有,
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> Linux/Windows 的 surface 桥接留待后续(`SurfaceSource::Texture`
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> 已在 gpui 侧就绪,只需在 `oak_bridge` 补对应平台模块)。
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## W4. 播放同步与检视器 glue
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