Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the window's restore size. - [x] Windows implementation - [x] macOS implementation - [x] Linux implementation (partial) - [x] update SQL data base (mark column `fullscreen` as deprecated) The current implementation on Linux is basic, and I'm not sure if it's correct. The variable `fullscreen` in SQL can be removed, but I'm unsure how to do it. edit: mark `fullscreen` as deprecated ### Case 1 When the window is closed as maximized, reopening it will open in the maximized state, and returning from maximized state will restore the position and size it had when it was maximized. https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06 ### Case 2 When the window is closed as fullscreen, reopening it will open in fullscreen mode, and toggling fullscreen will restore the position and size it had when it entered fullscreen (note that the fullscreen application was not recorded in the video, showing a black screen, but it had actually entered fullscreen mode). https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3 ### What's more - As English is not my native language, some variable and struct names may need to be modified to match their actual meaning. - I am not familiar with the APIs related to macOS and Linux, so implementation for these two platforms has not been done for now. - Any suggestions and ideas are welcome. Release Notes: - N/A
This commit is contained in:
@@ -28,7 +28,7 @@ use crate::scene::Scene;
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use crate::{
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px, size, Bounds, DevicePixels, Globals, Modifiers, Pixels, PlatformDisplay, PlatformInput,
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Point, PromptLevel, Size, WaylandClientState, WaylandClientStatePtr, WindowAppearance,
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WindowBackgroundAppearance, WindowParams,
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WindowBackgroundAppearance, WindowBounds, WindowParams,
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};
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#[derive(Default)]
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@@ -79,6 +79,7 @@ pub struct WaylandWindowState {
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input_handler: Option<PlatformInputHandler>,
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decoration_state: WaylandDecorationState,
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fullscreen: bool,
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restore_bounds: Bounds<DevicePixels>,
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maximized: bool,
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client: WaylandClientStatePtr,
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callbacks: Callbacks,
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@@ -151,6 +152,7 @@ impl WaylandWindowState {
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input_handler: None,
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decoration_state: WaylandDecorationState::Client,
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fullscreen: false,
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restore_bounds: Bounds::default(),
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maximized: false,
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callbacks: Callbacks::default(),
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client,
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@@ -332,10 +334,15 @@ impl WaylandWindowStatePtr {
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let height = NonZeroU32::new(height as u32);
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let fullscreen = states.contains(&(xdg_toplevel::State::Fullscreen as u8));
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let maximized = states.contains(&(xdg_toplevel::State::Maximized as u8));
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self.resize(width, height);
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self.set_fullscreen(fullscreen);
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let mut state = self.state.borrow_mut();
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state.maximized = maximized;
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state.fullscreen = fullscreen;
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if fullscreen || maximized {
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state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
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}
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drop(state);
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self.resize(width, height);
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self.set_fullscreen(fullscreen);
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false
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}
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@@ -545,9 +552,17 @@ impl PlatformWindow for WaylandWindow {
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self.borrow().maximized
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}
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fn is_minimized(&self) -> bool {
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// This cannot be determined by the client
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false
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// todo(linux)
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// check if it is right
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fn window_bounds(&self) -> WindowBounds {
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let state = self.borrow();
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if state.fullscreen {
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WindowBounds::Fullscreen(state.restore_bounds)
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} else if state.maximized {
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WindowBounds::Maximized(state.restore_bounds)
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} else {
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WindowBounds::Windowed(state.bounds.map(|p| DevicePixels(p as i32)))
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}
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}
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fn content_size(&self) -> Size<Pixels> {
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@@ -679,7 +694,8 @@ impl PlatformWindow for WaylandWindow {
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}
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fn toggle_fullscreen(&self) {
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let state = self.borrow();
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let mut state = self.borrow_mut();
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state.restore_bounds = state.bounds.map(|p| DevicePixels(p as i32));
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if !state.fullscreen {
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state.toplevel.set_fullscreen(None);
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} else {
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@@ -5,8 +5,8 @@ use crate::{
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platform::blade::{BladeRenderer, BladeSurfaceConfig},
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size, Bounds, DevicePixels, ForegroundExecutor, Modifiers, Pixels, Platform, PlatformAtlas,
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PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel,
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Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams,
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X11Client, X11ClientState, X11ClientStatePtr,
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Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowOptions,
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WindowParams, X11Client, X11ClientState, X11ClientStatePtr,
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};
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use blade_graphics as gpu;
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use parking_lot::Mutex;
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@@ -526,8 +526,9 @@ impl PlatformWindow for X11Window {
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}
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// todo(linux)
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fn is_minimized(&self) -> bool {
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false
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fn window_bounds(&self) -> WindowBounds {
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let state = self.0.state.borrow();
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WindowBounds::Windowed(state.bounds.map(|p| DevicePixels(p)))
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}
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fn content_size(&self) -> Size<Pixels> {
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@@ -4,7 +4,8 @@ use crate::{
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DisplayLink, ExternalPaths, FileDropEvent, ForegroundExecutor, KeyDownEvent, Keystroke,
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Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point, PromptLevel,
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Size, Timer, WindowAppearance, WindowBackgroundAppearance, WindowKind, WindowParams,
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Size, Timer, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowKind,
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WindowParams,
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};
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use block::ConcreteBlock;
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use cocoa::{
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@@ -259,6 +260,10 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
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sel!(windowDidChangeOcclusionState:),
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window_did_change_occlusion_state as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowWillEnterFullScreen:),
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window_will_enter_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidMove:),
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window_did_move as extern "C" fn(&Object, Sel, id),
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@@ -302,14 +307,6 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
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sel!(concludeDragOperation:),
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conclude_drag_operation as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidMiniaturize:),
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window_did_miniaturize as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidDeminiaturize:),
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window_did_deminiaturize as extern "C" fn(&Object, Sel, id),
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);
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decl.register()
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}
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@@ -348,7 +345,7 @@ struct MacWindowState {
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external_files_dragged: bool,
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// Whether the next left-mouse click is also the focusing click.
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first_mouse: bool,
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minimized: bool,
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fullscreen_restore_bounds: Bounds<DevicePixels>,
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}
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impl MacWindowState {
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@@ -435,10 +432,6 @@ impl MacWindowState {
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}
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}
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fn is_minimized(&self) -> bool {
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self.minimized
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}
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fn is_fullscreen(&self) -> bool {
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unsafe {
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let style_mask = self.native_window.styleMask();
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@@ -494,6 +487,14 @@ impl MacWindowState {
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px((frame.size.height - content_layout_rect.size.height) as f32)
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}
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}
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fn window_bounds(&self) -> WindowBounds {
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if self.is_fullscreen() {
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WindowBounds::Fullscreen(self.fullscreen_restore_bounds)
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} else {
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WindowBounds::Windowed(self.bounds())
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}
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}
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}
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unsafe impl Send for MacWindowState {}
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@@ -639,7 +640,7 @@ impl MacWindow {
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previous_keydown_inserted_text: None,
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external_files_dragged: false,
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first_mouse: false,
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minimized: false,
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fullscreen_restore_bounds: Bounds::default(),
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})));
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(*native_window).set_ivar(
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@@ -775,12 +776,12 @@ impl PlatformWindow for MacWindow {
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self.0.as_ref().lock().bounds()
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}
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fn is_maximized(&self) -> bool {
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self.0.as_ref().lock().is_maximized()
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fn window_bounds(&self) -> WindowBounds {
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self.0.as_ref().lock().window_bounds()
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}
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fn is_minimized(&self) -> bool {
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self.0.as_ref().lock().is_minimized()
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fn is_maximized(&self) -> bool {
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self.0.as_ref().lock().is_maximized()
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}
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fn content_size(&self) -> Size<Pixels> {
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@@ -1466,6 +1467,12 @@ extern "C" fn window_did_resize(this: &Object, _: Sel, _: id) {
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window_state.as_ref().lock().move_traffic_light();
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}
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extern "C" fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
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let window_state = unsafe { get_window_state(this) };
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let mut lock = window_state.as_ref().lock();
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lock.fullscreen_restore_bounds = lock.bounds();
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}
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extern "C" fn window_did_move(this: &Object, _: Sel, _: id) {
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let window_state = unsafe { get_window_state(this) };
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let mut lock = window_state.as_ref().lock();
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@@ -1863,18 +1870,6 @@ extern "C" fn conclude_drag_operation(this: &Object, _: Sel, _: id) {
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);
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}
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extern "C" fn window_did_miniaturize(this: &Object, _: Sel, _: id) {
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let window_state = unsafe { get_window_state(this) };
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window_state.lock().minimized = true;
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}
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extern "C" fn window_did_deminiaturize(this: &Object, _: Sel, _: id) {
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let window_state = unsafe { get_window_state(this) };
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window_state.lock().minimized = false;
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}
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async fn synthetic_drag(
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window_state: Weak<Mutex<MacWindowState>>,
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drag_id: usize,
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@@ -2,7 +2,7 @@ use crate::{
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AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds, DevicePixels,
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DispatchEventResult, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
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PlatformInputHandler, PlatformWindow, Point, Size, TestPlatform, TileId, WindowAppearance,
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WindowBackgroundAppearance, WindowParams,
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WindowBackgroundAppearance, WindowBounds, WindowParams,
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};
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use collections::HashMap;
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use parking_lot::Mutex;
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@@ -112,11 +112,11 @@ impl PlatformWindow for TestWindow {
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self.0.lock().bounds
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}
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fn is_maximized(&self) -> bool {
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false
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fn window_bounds(&self) -> WindowBounds {
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WindowBounds::Windowed(self.bounds())
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}
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fn is_minimized(&self) -> bool {
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fn is_maximized(&self) -> bool {
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false
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}
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@@ -35,6 +35,7 @@ pub(crate) struct WindowsWindow(pub Rc<WindowsWindowStatePtr>);
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pub struct WindowsWindowState {
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pub origin: Point<DevicePixels>,
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pub physical_size: Size<DevicePixels>,
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pub fullscreen_restore_bounds: Bounds<DevicePixels>,
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pub scale_factor: f32,
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pub callbacks: Callbacks,
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@@ -71,6 +72,10 @@ impl WindowsWindowState {
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) -> Self {
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let origin = point(cs.x.into(), cs.y.into());
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let physical_size = size(cs.cx.into(), cs.cy.into());
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let fullscreen_restore_bounds = Bounds {
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origin,
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size: physical_size,
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};
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let scale_factor = {
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let monitor_dpi = unsafe { GetDpiForWindow(hwnd) } as f32;
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monitor_dpi / USER_DEFAULT_SCREEN_DPI as f32
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@@ -84,6 +89,7 @@ impl WindowsWindowState {
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Self {
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origin,
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physical_size,
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fullscreen_restore_bounds,
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scale_factor,
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callbacks,
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input_handler,
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@@ -113,6 +119,35 @@ impl WindowsWindowState {
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}
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}
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fn window_bounds(&self) -> WindowBounds {
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let placement = unsafe {
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let mut placement = WINDOWPLACEMENT {
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length: std::mem::size_of::<WINDOWPLACEMENT>() as u32,
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..Default::default()
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};
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GetWindowPlacement(self.hwnd, &mut placement).log_err();
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placement
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};
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let bounds = Bounds {
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origin: point(
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DevicePixels(placement.rcNormalPosition.left),
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DevicePixels(placement.rcNormalPosition.top),
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),
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size: size(
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DevicePixels(placement.rcNormalPosition.right - placement.rcNormalPosition.left),
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DevicePixels(placement.rcNormalPosition.bottom - placement.rcNormalPosition.top),
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),
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};
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if self.is_fullscreen() {
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WindowBounds::Fullscreen(self.fullscreen_restore_bounds)
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} else if placement.showCmd == SW_SHOWMAXIMIZED.0 as u32 {
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WindowBounds::Maximized(bounds)
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} else {
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WindowBounds::Windowed(bounds)
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}
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}
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/// get the logical size of the app's drawable area.
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///
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/// Currently, GPUI uses logical size of the app to handle mouse interactions (such as
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@@ -176,10 +211,6 @@ impl WindowsWindowStatePtr {
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main_receiver: context.main_receiver.clone(),
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})
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}
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fn is_minimized(&self) -> bool {
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unsafe { IsIconic(self.hwnd) }.as_bool()
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}
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}
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#[derive(Default)]
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@@ -209,7 +240,7 @@ struct WindowCreateContext {
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impl WindowsWindow {
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pub(crate) fn new(
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handle: AnyWindowHandle,
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options: WindowParams,
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params: WindowParams,
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icon: HICON,
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executor: ForegroundExecutor,
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main_receiver: flume::Receiver<Runnable>,
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@@ -217,13 +248,13 @@ impl WindowsWindow {
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current_cursor: HCURSOR,
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) -> Self {
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let classname = register_wnd_class(icon);
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let hide_title_bar = options
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let hide_title_bar = params
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.titlebar
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.as_ref()
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.map(|titlebar| titlebar.appears_transparent)
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.unwrap_or(false);
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let windowname = HSTRING::from(
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options
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params
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.titlebar
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.as_ref()
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.and_then(|titlebar| titlebar.title.as_ref())
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@@ -231,12 +262,6 @@ impl WindowsWindow {
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.unwrap_or(""),
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);
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let dwstyle = WS_THICKFRAME | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
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let x = options.bounds.origin.x.0;
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let y = options.bounds.origin.y.0;
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let nwidth = options.bounds.size.width.0;
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let nheight = options.bounds.size.height.0;
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let hwndparent = HWND::default();
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let hmenu = HMENU::default();
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let hinstance = get_module_handle();
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let mut context = WindowCreateContext {
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inner: None,
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@@ -245,7 +270,7 @@ impl WindowsWindow {
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// todo(windows) move window to target monitor
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// options.display_id
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display: WindowsDisplay::primary_monitor().unwrap(),
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transparent: options.window_background != WindowBackgroundAppearance::Opaque,
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transparent: params.window_background != WindowBackgroundAppearance::Opaque,
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executor,
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main_receiver,
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mouse_wheel_settings,
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@@ -258,12 +283,12 @@ impl WindowsWindow {
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classname,
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&windowname,
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dwstyle,
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x,
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y,
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nwidth,
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nheight,
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hwndparent,
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hmenu,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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None,
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None,
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hinstance,
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lpparam,
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)
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@@ -272,6 +297,18 @@ impl WindowsWindow {
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register_drag_drop(state_ptr.clone());
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let wnd = Self(state_ptr);
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unsafe {
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let mut placement = WINDOWPLACEMENT {
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length: std::mem::size_of::<WINDOWPLACEMENT>() as u32,
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..Default::default()
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};
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GetWindowPlacement(raw_hwnd, &mut placement).log_err();
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placement.rcNormalPosition.left = params.bounds.left().0;
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placement.rcNormalPosition.right = params.bounds.right().0;
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placement.rcNormalPosition.top = params.bounds.top().0;
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placement.rcNormalPosition.bottom = params.bounds.bottom().0;
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SetWindowPlacement(raw_hwnd, &placement).log_err();
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}
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unsafe { ShowWindow(raw_hwnd, SW_SHOW) };
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wnd
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@@ -321,8 +358,8 @@ impl PlatformWindow for WindowsWindow {
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self.0.state.borrow().is_maximized()
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}
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fn is_minimized(&self) -> bool {
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self.0.is_minimized()
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fn window_bounds(&self) -> WindowBounds {
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self.0.state.borrow().window_bounds()
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}
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/// get the logical size of the app's drawable area.
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@@ -493,6 +530,10 @@ impl PlatformWindow for WindowsWindow {
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.executor
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.spawn(async move {
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let mut lock = state_ptr.state.borrow_mut();
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lock.fullscreen_restore_bounds = Bounds {
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origin: lock.origin,
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size: lock.physical_size,
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};
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let StyleAndBounds {
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style,
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x,
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Reference in New Issue
Block a user