Windows: fix initial active status (#9694)
Separate from #9451 On Windows, a new window may already active immediate after creation. Release Notes: - N/A --------- Co-authored-by: Mikayla <mikayla@zed.dev>
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@@ -188,6 +188,7 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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answers: &[&str],
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) -> Option<oneshot::Receiver<usize>>;
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fn activate(&self);
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fn is_active(&self) -> bool;
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fn set_title(&mut self, title: &str);
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fn set_edited(&mut self, edited: bool);
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fn show_character_palette(&self);
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