Honor vertical subpixel positions

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra
2021-03-24 18:35:48 +01:00
co-authored by Nathan Sobo
parent bc977fc873
commit 5f3dbb05d6
4 changed files with 28 additions and 19 deletions
+19 -10
View File
@@ -2,7 +2,7 @@ use crate::{
fonts::{FontId, GlyphId},
geometry::{
rect::RectI,
vector::{vec2i, Vector2F, Vector2I},
vector::{vec2f, vec2i, Vector2F, Vector2I},
},
platform,
};
@@ -16,7 +16,7 @@ struct GlyphDescriptor {
font_id: FontId,
font_size: OrderedFloat<f32>,
glyph_id: GlyphId,
subpixel_variant: u8,
subpixel_variant: (u8, u8),
}
#[derive(Clone)]
@@ -60,18 +60,22 @@ impl SpriteCache {
font_id: FontId,
font_size: f32,
glyph_id: GlyphId,
target_x: f32,
target_position: Vector2F,
scale_factor: f32,
) -> Option<GlyphSprite> {
const SUBPIXEL_VARIANTS: u8 = 4;
let target_x = target_x * scale_factor;
let target_position = target_position * scale_factor;
let fonts = &self.fonts;
let atlasses = &mut self.atlasses;
let atlas_size = self.atlas_size;
let device = &self.device;
let subpixel_variant =
(target_x.fract() * SUBPIXEL_VARIANTS as f32).round() as u8 % SUBPIXEL_VARIANTS;
let subpixel_variant = (
(target_position.x().fract() * SUBPIXEL_VARIANTS as f32).round() as u8
% SUBPIXEL_VARIANTS,
(target_position.y().fract() * SUBPIXEL_VARIANTS as f32).round() as u8
% SUBPIXEL_VARIANTS,
);
self.glyphs
.entry(GlyphDescriptor {
font_id,
@@ -80,12 +84,15 @@ impl SpriteCache {
subpixel_variant,
})
.or_insert_with(|| {
let horizontal_shift = subpixel_variant as f32 / SUBPIXEL_VARIANTS as f32;
let subpixel_shift = vec2f(
subpixel_variant.0 as f32 / SUBPIXEL_VARIANTS as f32,
subpixel_variant.1 as f32 / SUBPIXEL_VARIANTS as f32,
);
let (glyph_bounds, mask) = fonts.rasterize_glyph(
font_id,
font_size,
glyph_id,
horizontal_shift,
subpixel_shift,
scale_factor,
)?;
assert!(glyph_bounds.width() < atlas_size.x());
@@ -102,8 +109,10 @@ impl SpriteCache {
bounds
});
let mut offset = glyph_bounds.origin().to_f32();
offset.set_x(offset.x() - target_x.fract());
// Snap sprite to pixel grid.
let offset = glyph_bounds.origin().to_f32()
- vec2f(target_position.x().fract(), target_position.y().fract());
Some(GlyphSprite {
atlas_id: atlasses.len() - 1,
atlas_origin: atlas_bounds.origin(),