settings ui: Create settings key trait (#37489)

This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
This commit is contained in:
Anthony Eid
2025-09-04 15:19:02 -04:00
committed by GitHub
co-authored by Ben Kunkle
parent 223fda2fe2
commit 5f03202b5c
44 changed files with 473 additions and 255 deletions
+3 -4
View File
@@ -2,7 +2,7 @@ use anyhow::Result;
use gpui::App;
use schemars::JsonSchema;
use serde_derive::{Deserialize, Serialize};
use settings::{Settings, SettingsSources, SettingsUi};
use settings::{Settings, SettingsKey, SettingsSources, SettingsUi};
#[derive(Deserialize, Debug)]
pub struct CallSettings {
@@ -11,7 +11,8 @@ pub struct CallSettings {
}
/// Configuration of voice calls in Zed.
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi)]
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi, SettingsKey)]
#[settings_key(key = "calls")]
pub struct CallSettingsContent {
/// Whether the microphone should be muted when joining a channel or a call.
///
@@ -25,8 +26,6 @@ pub struct CallSettingsContent {
}
impl Settings for CallSettings {
const KEY: Option<&'static str> = Some("calls");
type FileContent = CallSettingsContent;
fn load(sources: SettingsSources<Self::FileContent>, _: &mut App) -> Result<Self> {