gpui: Add focus-visible selector support (#40940)
Release Notes: - N/A --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -1034,6 +1034,18 @@ pub trait InteractiveElement: Sized {
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self.interactivity().in_focus_style = Some(Box::new(f(StyleRefinement::default())));
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self
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}
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/// Set the given styles to be applied when this element is focused via keyboard navigation.
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/// This is similar to CSS's `:focus-visible` pseudo-class - it only applies when the element
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/// is focused AND the user is navigating via keyboard (not mouse clicks).
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/// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
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fn focus_visible(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
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where
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Self: Sized,
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{
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self.interactivity().focus_visible_style = Some(Box::new(f(StyleRefinement::default())));
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self
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}
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}
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/// A trait for elements that want to use the standard GPUI interactivity features
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@@ -1497,6 +1509,7 @@ pub struct Interactivity {
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pub base_style: Box<StyleRefinement>,
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pub(crate) focus_style: Option<Box<StyleRefinement>>,
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pub(crate) in_focus_style: Option<Box<StyleRefinement>>,
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pub(crate) focus_visible_style: Option<Box<StyleRefinement>>,
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pub(crate) hover_style: Option<Box<StyleRefinement>>,
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pub(crate) group_hover_style: Option<GroupStyle>,
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pub(crate) active_style: Option<Box<StyleRefinement>>,
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@@ -2492,6 +2505,13 @@ impl Interactivity {
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{
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style.refine(focus_style);
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}
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if let Some(focus_visible_style) = self.focus_visible_style.as_ref()
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&& focus_handle.is_focused(window)
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&& window.last_input_was_keyboard()
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{
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style.refine(focus_visible_style);
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}
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}
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if let Some(hitbox) = hitbox {
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