Always clip buffer points when clipping display points

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Max Brunsfeld
2021-12-15 17:58:24 -08:00
co-authored by Nathan Sobo
parent f898dc6dae
commit 4c22774694
2 changed files with 8 additions and 16 deletions
+7 -11
View File
@@ -598,17 +598,13 @@ impl BlockSnapshot {
}
let output_start = Point::new(output_start_row.0, 0);
if point.0 > output_start {
let output_overshoot = point.0 - output_start;
let input_start = Point::new(input_start_row.0, 0);
let input_point = self
.wrap_snapshot
.clip_point(WrapPoint(input_start + output_overshoot), bias);
let input_overshoot = input_point.0 - input_start;
return BlockPoint(output_start + input_overshoot);
} else {
return BlockPoint(output_start);
}
let output_overshoot = point.0 - output_start;
let input_start = Point::new(input_start_row.0, 0);
let input_point = self
.wrap_snapshot
.clip_point(WrapPoint(input_start + output_overshoot), bias);
let input_overshoot = input_point.0 - input_start;
return BlockPoint(output_start + input_overshoot);
} else if search_left {
cursor.prev(&());
} else {