Add png image loading to gpui

add zed logo into welcome experience

Co-authored-by: Nathan <nathan@zed.dev>
This commit is contained in:
Mikayla Maki
2023-03-06 14:26:32 -08:00
co-authored by Nathan
parent f89f33347d
commit 4c179875ab
11 changed files with 76 additions and 33 deletions
+20 -1
View File
@@ -1,5 +1,8 @@
use anyhow::{anyhow, Result};
use std::{borrow::Cow, cell::RefCell, collections::HashMap};
use image::ImageFormat;
use std::{borrow::Cow, cell::RefCell, collections::HashMap, sync::Arc};
use crate::ImageData;
pub trait AssetSource: 'static + Send + Sync {
fn load(&self, path: &str) -> Result<Cow<[u8]>>;
@@ -22,6 +25,7 @@ impl AssetSource for () {
pub struct AssetCache {
source: Box<dyn AssetSource>,
svgs: RefCell<HashMap<String, usvg::Tree>>,
pngs: RefCell<HashMap<String, Arc<ImageData>>>,
}
impl AssetCache {
@@ -29,6 +33,7 @@ impl AssetCache {
Self {
source: Box::new(source),
svgs: RefCell::new(HashMap::new()),
pngs: RefCell::new(HashMap::new()),
}
}
@@ -43,4 +48,18 @@ impl AssetCache {
Ok(svg)
}
}
pub fn png(&self, path: &str) -> Result<Arc<ImageData>> {
let mut pngs = self.pngs.borrow_mut();
if let Some(png) = pngs.get(path) {
Ok(png.clone())
} else {
let bytes = self.source.load(path)?;
let image = ImageData::new(
image::load_from_memory_with_format(&bytes, ImageFormat::Png)?.into_bgra8(),
);
pngs.insert(path.to_string(), image.clone());
Ok(image)
}
}
}
+41 -15
View File
@@ -11,8 +11,13 @@ use crate::{
use serde::Deserialize;
use std::{ops::Range, sync::Arc};
enum ImageSource {
Path(&'static str),
Data(Arc<ImageData>),
}
pub struct Image {
data: Arc<ImageData>,
source: ImageSource,
style: ImageStyle,
}
@@ -31,9 +36,16 @@ pub struct ImageStyle {
}
impl Image {
pub fn new(data: Arc<ImageData>) -> Self {
pub fn new(asset_path: &'static str) -> Self {
Self {
data,
source: ImageSource::Path(asset_path),
style: Default::default(),
}
}
pub fn from_data(data: Arc<ImageData>) -> Self {
Self {
source: ImageSource::Data(data),
style: Default::default(),
}
}
@@ -45,39 +57,53 @@ impl Image {
}
impl Element for Image {
type LayoutState = ();
type LayoutState = Option<Arc<ImageData>>;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
_: &mut LayoutContext,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let data = match &self.source {
ImageSource::Path(path) => match cx.asset_cache.png(path) {
Ok(data) => data,
Err(error) => {
log::error!("could not load image: {}", error);
return (Vector2F::zero(), None);
}
},
ImageSource::Data(data) => data.clone(),
};
let desired_size = vec2f(
self.style.width.unwrap_or_else(|| constraint.max.x()),
self.style.height.unwrap_or_else(|| constraint.max.y()),
);
let size = constrain_size_preserving_aspect_ratio(
constraint.constrain(desired_size),
self.data.size().to_f32(),
data.size().to_f32(),
);
(size, ())
(size, Some(data))
}
fn paint(
&mut self,
bounds: RectF,
_: RectF,
_: &mut Self::LayoutState,
layout: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
cx.scene.push_image(scene::Image {
bounds,
border: self.style.border,
corner_radius: self.style.corner_radius,
grayscale: self.style.grayscale,
data: self.data.clone(),
});
if let Some(data) = layout {
cx.scene.push_image(scene::Image {
bounds,
border: self.style.border,
corner_radius: self.style.corner_radius,
grayscale: self.style.grayscale,
data: data.clone(),
});
}
}
fn rect_for_text_range(