WIP
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@@ -1,4 +1,5 @@
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mod div;
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mod div;
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mod hoverable;
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mod img;
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mod img;
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mod stateless;
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mod stateless;
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mod svg;
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mod svg;
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@@ -1,23 +1,11 @@
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use crate::{
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use crate::{
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element::{AnyElement, Element, IntoElement, Layout, ParentElement},
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Bounds, Element, Interactive, MouseEventListeners, Pixels, Style, Styled, ViewContext,
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interactive::{InteractionHandlers, Interactive},
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style::{Style, StyleHelpers, Styleable},
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ViewContext,
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};
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};
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use anyhow::Result;
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use anyhow::Result;
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use gpui::{geometry::vector::Vector2F, platform::MouseMovedEvent, LayoutId};
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use refineable::{CascadeSlot, RefinementCascade};
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use smallvec::SmallVec;
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use std::{cell::Cell, rc::Rc};
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use std::{cell::Cell, rc::Rc};
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pub struct Hoverable<E: Styleable> {
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pub fn hoverable<E: Styled>(mut child: E) -> Hoverable<E> {
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hovered: Rc<Cell<bool>>,
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cascade_slot: CascadeSlot,
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hovered_style: <E::Style as Refineable>::Refinement,
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child: E,
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}
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pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
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Hoverable {
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Hoverable {
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hovered: Rc::new(Cell::new(false)),
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hovered: Rc::new(Cell::new(false)),
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cascade_slot: child.style_cascade().reserve(),
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cascade_slot: child.style_cascade().reserve(),
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@@ -26,80 +14,69 @@ pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
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}
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}
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}
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}
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impl<E: Styleable> Styleable for Hoverable<E> {
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pub struct Hoverable<E: Styled> {
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hovered: Rc<Cell<bool>>,
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cascade_slot: CascadeSlot,
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hovered_style: RefinementCascade<E::Style>,
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child: E,
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}
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impl<E> Styled for Hoverable<E>
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where
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E: Styled,
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{
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type Style = E::Style;
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type Style = E::Style;
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fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
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fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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self.child.style_cascade()
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self.child.style_cascade()
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}
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}
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fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
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&mut self.hovered_style
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&mut self.hovered_style
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}
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}
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}
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}
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impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
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impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Hoverable<E> {
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type PaintState = E::PaintState;
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fn listeners(&mut self) -> &mut MouseEventListeners<S> {
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self.child.listeners()
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}
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}
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impl<E: Element + Styled> Element for Hoverable<E> {
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type State = E::State;
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type FrameState = E::FrameState;
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fn layout(
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fn layout(
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&mut self,
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&mut self,
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view: &mut V,
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state: &mut Self::State,
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cx: &mut ViewContext<V>,
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cx: &mut ViewContext<Self::State>,
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) -> Result<(LayoutId, Self::PaintState)>
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) -> Result<(crate::LayoutId, Self::FrameState)> {
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where
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Ok(self.child.layout(state, cx)?)
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Self: Sized,
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{
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Ok(self.child.layout(view, cx)?)
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}
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}
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fn paint(
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fn paint(
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&mut self,
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&mut self,
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view: &mut V,
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bounds: Bounds<Pixels>,
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parent_origin: Vector2F,
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state: &mut Self::State,
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layout: &Layout,
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frame_state: &mut Self::FrameState,
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paint_state: &mut Self::PaintState,
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cx: &mut ViewContext<Self::State>,
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cx: &mut ViewContext<V>,
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) -> Result<()> {
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) where
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todo!()
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Self: Sized,
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// self.hovered.set(bounds.contains_point(cx.mouse_position()));
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{
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let bounds = layout.bounds + parent_origin;
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self.hovered.set(bounds.contains_point(cx.mouse_position()));
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let slot = self.cascade_slot;
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// let slot = self.cascade_slot;
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let style = self.hovered.get().then_some(self.hovered_style.clone());
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// let style = self.hovered.get().then_some(self.hovered_style.clone());
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self.style_cascade().set(slot, style);
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// self.style_cascade().set(slot, style);
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let hovered = self.hovered.clone();
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// let hovered = self.hovered.clone();
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cx.on_event(layout.order, move |_view, _: &MouseMovedEvent, cx| {
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// cx.on_event(layout.order, move |_view, _: &MouseMovedEvent, cx| {
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cx.bubble_event();
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// cx.bubble_event();
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if bounds.contains_point(cx.mouse_position()) != hovered.get() {
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// if bounds.contains_point(cx.mouse_position()) != hovered.get() {
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cx.repaint();
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// cx.repaint();
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}
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// }
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});
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// });
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self.child
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// self.child
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.paint(view, parent_origin, layout, paint_state, cx);
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// .paint(view, parent_origin, layout, paint_state, cx);
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}
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}
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impl<E: Styleable<Style = Style>> StyleHelpers for Hoverable<E> {}
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impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Hoverable<E> {
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fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
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self.child.interaction_handlers()
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}
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}
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impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Hoverable<E> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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self.child.children_mut()
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}
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}
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impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Hoverable<E> {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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}
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}
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@@ -10,12 +10,12 @@ pub trait Styled {
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Self::Style::from_refinement(&self.style_cascade().merged())
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Self::Style::from_refinement(&self.style_cascade().merged())
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}
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}
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// fn hover(self) -> Hoverable<Self>
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fn hover(self) -> Hoverable<Self>
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// where
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where
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// Self: Sized,
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Self: Sized,
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// {
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{
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// hoverable(self)
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hoverable(self)
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// }
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}
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// fn active(self) -> Pressable<Self>
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// fn active(self) -> Pressable<Self>
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// where
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// where
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