Fix flickering (#9012)

See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
This commit is contained in:
Antonio Scandurra
2024-03-11 10:45:57 +01:00
committed by GitHub
co-authored by Nathan Sobo Thorsten
parent 9afd78b35e
commit 4700d33728
74 changed files with 6434 additions and 6301 deletions
+216 -194
View File
@@ -1,7 +1,7 @@
use crate::{
ActiveTooltip, AnyTooltip, AnyView, Bounds, DispatchPhase, Element, ElementContext, ElementId,
HighlightStyle, IntoElement, LayoutId, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels,
Point, SharedString, Size, TextRun, TextStyle, WhiteSpace, WindowContext, WrappedLine,
HighlightStyle, Hitbox, IntoElement, LayoutId, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
Pixels, Point, SharedString, Size, TextRun, TextStyle, WhiteSpace, WindowContext, WrappedLine,
TOOLTIP_DELAY,
};
use anyhow::anyhow;
@@ -17,30 +17,37 @@ use std::{
use util::ResultExt;
impl Element for &'static str {
type State = TextState;
type BeforeLayout = TextState;
type AfterLayout = ();
fn request_layout(
&mut self,
_: Option<Self::State>,
cx: &mut ElementContext,
) -> (LayoutId, Self::State) {
fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
let mut state = TextState::default();
let layout_id = state.layout(SharedString::from(*self), None, cx);
(layout_id, state)
}
fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut TextState, cx: &mut ElementContext) {
state.paint(bounds, self, cx)
fn after_layout(
&mut self,
_bounds: Bounds<Pixels>,
_text_state: &mut Self::BeforeLayout,
_cx: &mut ElementContext,
) {
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
text_state: &mut TextState,
_: &mut (),
cx: &mut ElementContext,
) {
text_state.paint(bounds, self, cx)
}
}
impl IntoElement for &'static str {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
None
}
fn into_element(self) -> Self::Element {
self
}
@@ -49,41 +56,44 @@ impl IntoElement for &'static str {
impl IntoElement for String {
type Element = SharedString;
fn element_id(&self) -> Option<ElementId> {
None
}
fn into_element(self) -> Self::Element {
self.into()
}
}
impl Element for SharedString {
type State = TextState;
type BeforeLayout = TextState;
type AfterLayout = ();
fn request_layout(
&mut self,
_: Option<Self::State>,
cx: &mut ElementContext,
) -> (LayoutId, Self::State) {
fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
let mut state = TextState::default();
let layout_id = state.layout(self.clone(), None, cx);
(layout_id, state)
}
fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut TextState, cx: &mut ElementContext) {
fn after_layout(
&mut self,
_bounds: Bounds<Pixels>,
_text_state: &mut Self::BeforeLayout,
_cx: &mut ElementContext,
) {
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
text_state: &mut Self::BeforeLayout,
_: &mut Self::AfterLayout,
cx: &mut ElementContext,
) {
let text_str: &str = self.as_ref();
state.paint(bounds, text_str, cx)
text_state.paint(bounds, text_str, cx)
}
}
impl IntoElement for SharedString {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
None
}
fn into_element(self) -> Self::Element {
self
}
@@ -138,30 +148,37 @@ impl StyledText {
}
impl Element for StyledText {
type State = TextState;
type BeforeLayout = TextState;
type AfterLayout = ();
fn request_layout(
&mut self,
_: Option<Self::State>,
cx: &mut ElementContext,
) -> (LayoutId, Self::State) {
fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
let mut state = TextState::default();
let layout_id = state.layout(self.text.clone(), self.runs.take(), cx);
(layout_id, state)
}
fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut ElementContext) {
state.paint(bounds, &self.text, cx)
fn after_layout(
&mut self,
_bounds: Bounds<Pixels>,
_state: &mut Self::BeforeLayout,
_cx: &mut ElementContext,
) {
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
text_state: &mut Self::BeforeLayout,
_: &mut Self::AfterLayout,
cx: &mut ElementContext,
) {
text_state.paint(bounds, &self.text, cx)
}
}
impl IntoElement for StyledText {
type Element = Self;
fn element_id(&self) -> Option<crate::ElementId> {
None
}
fn into_element(self) -> Self::Element {
self
}
@@ -324,8 +341,8 @@ struct InteractiveTextClickEvent {
}
#[doc(hidden)]
#[derive(Default)]
pub struct InteractiveTextState {
text_state: TextState,
mouse_down_index: Rc<Cell<Option<usize>>>,
hovered_index: Rc<Cell<Option<usize>>>,
active_tooltip: Rc<RefCell<Option<ActiveTooltip>>>,
@@ -385,179 +402,184 @@ impl InteractiveText {
}
impl Element for InteractiveText {
type State = InteractiveTextState;
type BeforeLayout = TextState;
type AfterLayout = Hitbox;
fn request_layout(
&mut self,
state: Option<Self::State>,
cx: &mut ElementContext,
) -> (LayoutId, Self::State) {
if let Some(InteractiveTextState {
mouse_down_index,
hovered_index,
active_tooltip,
..
}) = state
{
let (layout_id, text_state) = self.text.request_layout(None, cx);
let element_state = InteractiveTextState {
text_state,
mouse_down_index,
hovered_index,
active_tooltip,
};
(layout_id, element_state)
} else {
let (layout_id, text_state) = self.text.request_layout(None, cx);
let element_state = InteractiveTextState {
text_state,
mouse_down_index: Rc::default(),
hovered_index: Rc::default(),
active_tooltip: Rc::default(),
};
(layout_id, element_state)
}
fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
self.text.before_layout(cx)
}
fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut ElementContext) {
if let Some(click_listener) = self.click_listener.take() {
let mouse_position = cx.mouse_position();
if let Some(ix) = state.text_state.index_for_position(bounds, mouse_position) {
if self
.clickable_ranges
.iter()
.any(|range| range.contains(&ix))
{
let stacking_order = cx.stacking_order().clone();
cx.set_cursor_style(crate::CursorStyle::PointingHand, stacking_order);
}
}
fn after_layout(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::BeforeLayout,
cx: &mut ElementContext,
) -> Hitbox {
self.text.after_layout(bounds, state, cx);
cx.insert_hitbox(bounds, false)
}
let text_state = state.text_state.clone();
let mouse_down = state.mouse_down_index.clone();
if let Some(mouse_down_index) = mouse_down.get() {
let clickable_ranges = mem::take(&mut self.clickable_ranges);
cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Bubble {
if let Some(mouse_up_index) =
text_state.index_for_position(bounds, event.position)
fn paint(
&mut self,
bounds: Bounds<Pixels>,
text_state: &mut Self::BeforeLayout,
hitbox: &mut Hitbox,
cx: &mut ElementContext,
) {
cx.with_element_state::<InteractiveTextState, _>(
Some(self.element_id.clone()),
|interactive_state, cx| {
let mut interactive_state = interactive_state.unwrap().unwrap_or_default();
if let Some(click_listener) = self.click_listener.take() {
let mouse_position = cx.mouse_position();
if let Some(ix) = text_state.index_for_position(bounds, mouse_position) {
if self
.clickable_ranges
.iter()
.any(|range| range.contains(&ix))
{
click_listener(
&clickable_ranges,
InteractiveTextClickEvent {
mouse_down_index,
mouse_up_index,
},
cx,
)
}
mouse_down.take();
cx.refresh();
}
});
} else {
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble {
if let Some(mouse_down_index) =
text_state.index_for_position(bounds, event.position)
{
mouse_down.set(Some(mouse_down_index));
cx.refresh();
cx.set_cursor_style(crate::CursorStyle::PointingHand, hitbox)
}
}
});
}
}
if let Some(hover_listener) = self.hover_listener.take() {
let text_state = state.text_state.clone();
let hovered_index = state.hovered_index.clone();
cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
if phase == DispatchPhase::Bubble {
let current = hovered_index.get();
let updated = text_state.index_for_position(bounds, event.position);
if current != updated {
hovered_index.set(updated);
hover_listener(updated, event.clone(), cx);
cx.refresh();
}
}
});
}
if let Some(tooltip_builder) = self.tooltip_builder.clone() {
let active_tooltip = state.active_tooltip.clone();
let pending_mouse_down = state.mouse_down_index.clone();
let text_state = state.text_state.clone();
cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
let position = text_state.index_for_position(bounds, event.position);
let is_hovered = position.is_some() && pending_mouse_down.get().is_none();
if !is_hovered {
active_tooltip.take();
return;
}
let position = position.unwrap();
let text_state = text_state.clone();
let mouse_down = interactive_state.mouse_down_index.clone();
if let Some(mouse_down_index) = mouse_down.get() {
let hitbox = hitbox.clone();
let clickable_ranges = mem::take(&mut self.clickable_ranges);
cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
if let Some(mouse_up_index) =
text_state.index_for_position(bounds, event.position)
{
click_listener(
&clickable_ranges,
InteractiveTextClickEvent {
mouse_down_index,
mouse_up_index,
},
cx,
)
}
if phase != DispatchPhase::Bubble {
return;
}
if active_tooltip.borrow().is_none() {
let task = cx.spawn({
let active_tooltip = active_tooltip.clone();
let tooltip_builder = tooltip_builder.clone();
move |mut cx| async move {
cx.background_executor().timer(TOOLTIP_DELAY).await;
cx.update(|cx| {
let new_tooltip =
tooltip_builder(position, cx).map(|tooltip| ActiveTooltip {
tooltip: Some(AnyTooltip {
view: tooltip,
cursor_offset: cx.mouse_position(),
}),
_task: None,
});
*active_tooltip.borrow_mut() = new_tooltip;
mouse_down.take();
cx.refresh();
})
.ok();
}
});
} else {
let hitbox = hitbox.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
if let Some(mouse_down_index) =
text_state.index_for_position(bounds, event.position)
{
mouse_down.set(Some(mouse_down_index));
cx.refresh();
}
}
});
}
}
cx.on_mouse_event({
let mut hover_listener = self.hover_listener.take();
let hitbox = hitbox.clone();
let text_state = text_state.clone();
let hovered_index = interactive_state.hovered_index.clone();
move |event: &MouseMoveEvent, phase, cx| {
if phase == DispatchPhase::Bubble && hitbox.is_hovered(cx) {
let current = hovered_index.get();
let updated = text_state.index_for_position(bounds, event.position);
if current != updated {
hovered_index.set(updated);
if let Some(hover_listener) = hover_listener.as_ref() {
hover_listener(updated, event.clone(), cx);
}
cx.refresh();
}
}
}
});
if let Some(tooltip_builder) = self.tooltip_builder.clone() {
let hitbox = hitbox.clone();
let active_tooltip = interactive_state.active_tooltip.clone();
let pending_mouse_down = interactive_state.mouse_down_index.clone();
let text_state = text_state.clone();
cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
let position = text_state.index_for_position(bounds, event.position);
let is_hovered = position.is_some()
&& hitbox.is_hovered(cx)
&& pending_mouse_down.get().is_none();
if !is_hovered {
active_tooltip.take();
return;
}
let position = position.unwrap();
if phase != DispatchPhase::Bubble {
return;
}
if active_tooltip.borrow().is_none() {
let task = cx.spawn({
let active_tooltip = active_tooltip.clone();
let tooltip_builder = tooltip_builder.clone();
move |mut cx| async move {
cx.background_executor().timer(TOOLTIP_DELAY).await;
cx.update(|cx| {
let new_tooltip =
tooltip_builder(position, cx).map(|tooltip| {
ActiveTooltip {
tooltip: Some(AnyTooltip {
view: tooltip,
cursor_offset: cx.mouse_position(),
}),
_task: None,
}
});
*active_tooltip.borrow_mut() = new_tooltip;
cx.refresh();
})
.ok();
}
});
*active_tooltip.borrow_mut() = Some(ActiveTooltip {
tooltip: None,
_task: Some(task),
});
}
});
*active_tooltip.borrow_mut() = Some(ActiveTooltip {
tooltip: None,
_task: Some(task),
let active_tooltip = interactive_state.active_tooltip.clone();
cx.on_mouse_event(move |_: &MouseDownEvent, _, _| {
active_tooltip.take();
});
if let Some(tooltip) = interactive_state
.active_tooltip
.clone()
.borrow()
.as_ref()
.and_then(|at| at.tooltip.clone())
{
cx.set_tooltip(tooltip);
}
}
});
let active_tooltip = state.active_tooltip.clone();
cx.on_mouse_event(move |_: &MouseDownEvent, _, _| {
active_tooltip.take();
});
self.text.paint(bounds, text_state, &mut (), cx);
if let Some(tooltip) = state
.active_tooltip
.clone()
.borrow()
.as_ref()
.and_then(|at| at.tooltip.clone())
{
cx.set_tooltip(tooltip);
}
}
self.text.paint(bounds, &mut state.text_state, cx)
((), Some(interactive_state))
},
);
}
}
impl IntoElement for InteractiveText {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
Some(self.element_id.clone())
}
fn into_element(self) -> Self::Element {
self
}