Debugger implementation (#13433)
### DISCLAIMER > As of 6th March 2025, debugger is still in development. We plan to merge it behind a staff-only feature flag for staff use only, followed by non-public release and then finally a public one (akin to how Git panel release was handled). This is done to ensure the best experience when it gets released. ### END OF DISCLAIMER **The current state of the debugger implementation:** https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9 https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f ---- All the todo's are in the following channel, so it's easier to work on this together: https://zed.dev/channel/zed-debugger-11370 If you are on Linux, you can use the following command to join the channel: ```cli zed https://zed.dev/channel/zed-debugger-11370 ``` ## Current Features - Collab - Breakpoints - Sync when you (re)join a project - Sync when you add/remove a breakpoint - Sync active debug line - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Restart stack frame (if adapter supports this) - Variables - Loaded sources - Modules - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Debug console - Breakpoints - Log breakpoints - line breakpoints - Persistent between zed sessions (configurable) - Multi buffer support - Toggle disable/enable all breakpoints - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Show collapsed stack frames - Restart stack frame (if adapter supports this) - Loaded sources - View all used loaded sources if supported by adapter. - Modules - View all used modules (if adapter supports this) - Variables - Copy value - Copy name - Copy memory reference - Set value (if adapter supports this) - keyboard navigation - Debug Console - See logs - View output that was sent from debug adapter - Output grouping - Evaluate code - Updates the variable list - Auto completion - If not supported by adapter, we will show auto-completion for existing variables - Debug Terminal - Run custom commands and change env values right inside your Zed terminal - Attach to process (if adapter supports this) - Process picker - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Disconnect - Restart - Stop - Warning when a debug session exited without hitting any breakpoint - Debug view to see Adapter/RPC log messages - Testing - Fake debug adapter - Fake requests & events --- Release Notes: - N/A --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Anthony Eid <hello@anthonyeid.me> Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com> Co-authored-by: Piotr <piotr@zed.dev>
This commit is contained in:
co-authored by
Piotr Osiewicz
Anthony Eid
Anthony
Piotr Osiewicz
Piotr
parent
ed4e654fdf
commit
41a60ffecf
@@ -1,4 +1,4 @@
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use gpui::{relative, CursorStyle, DefiniteLength, MouseButton};
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use gpui::{relative, CursorStyle, DefiniteLength, MouseButton, MouseDownEvent, MouseUpEvent};
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use gpui::{transparent_black, AnyElement, AnyView, ClickEvent, Hsla, Rems};
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use smallvec::SmallVec;
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@@ -359,6 +359,7 @@ pub struct ButtonLike {
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tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>,
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cursor_style: CursorStyle,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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on_right_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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}
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@@ -379,6 +380,7 @@ impl ButtonLike {
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children: SmallVec::new(),
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cursor_style: CursorStyle::PointingHand,
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on_click: None,
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on_right_click: None,
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layer: None,
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}
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}
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@@ -405,6 +407,14 @@ impl ButtonLike {
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self.rounding = rounding.into();
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self
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}
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pub fn on_right_click(
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mut self,
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handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
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) -> Self {
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self.on_right_click = Some(Box::new(handler));
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self
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}
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}
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impl Disableable for ButtonLike {
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@@ -528,6 +538,37 @@ impl RenderOnce for ButtonLike {
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.hover(|hover| hover.bg(style.hovered(self.layer, cx).background))
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.active(|active| active.bg(style.active(cx).background))
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})
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.when_some(
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self.on_right_click.filter(|_| !self.disabled),
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|this, on_right_click| {
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this.on_mouse_down(MouseButton::Right, |_event, window, cx| {
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window.prevent_default();
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Right,
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move |event, window, cx| {
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cx.stop_propagation();
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let click_event = ClickEvent {
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down: MouseDownEvent {
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button: MouseButton::Right,
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position: event.position,
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modifiers: event.modifiers,
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click_count: 1,
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first_mouse: false,
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},
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up: MouseUpEvent {
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button: MouseButton::Right,
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position: event.position,
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modifiers: event.modifiers,
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click_count: 1,
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},
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};
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(on_right_click)(&click_event, window, cx)
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},
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)
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},
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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@@ -71,6 +71,14 @@ impl IconButton {
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self
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}
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pub fn on_right_click(
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mut self,
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handler: impl Fn(&gpui::ClickEvent, &mut Window, &mut App) + 'static,
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) -> Self {
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self.base = self.base.on_right_click(handler);
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self
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}
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/// Sets the icon color used when the button is in a selected state.
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pub fn selected_icon_color(mut self, color: impl Into<Option<Color>>) -> Self {
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self.selected_icon_color = color.into();
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@@ -84,6 +92,7 @@ impl IconButton {
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pub fn indicator_border_color(mut self, color: Option<Hsla>) -> Self {
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self.indicator_border_color = color;
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self
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}
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}
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