Debugger implementation (#13433)
### DISCLAIMER > As of 6th March 2025, debugger is still in development. We plan to merge it behind a staff-only feature flag for staff use only, followed by non-public release and then finally a public one (akin to how Git panel release was handled). This is done to ensure the best experience when it gets released. ### END OF DISCLAIMER **The current state of the debugger implementation:** https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9 https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f ---- All the todo's are in the following channel, so it's easier to work on this together: https://zed.dev/channel/zed-debugger-11370 If you are on Linux, you can use the following command to join the channel: ```cli zed https://zed.dev/channel/zed-debugger-11370 ``` ## Current Features - Collab - Breakpoints - Sync when you (re)join a project - Sync when you add/remove a breakpoint - Sync active debug line - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Restart stack frame (if adapter supports this) - Variables - Loaded sources - Modules - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Debug console - Breakpoints - Log breakpoints - line breakpoints - Persistent between zed sessions (configurable) - Multi buffer support - Toggle disable/enable all breakpoints - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Show collapsed stack frames - Restart stack frame (if adapter supports this) - Loaded sources - View all used loaded sources if supported by adapter. - Modules - View all used modules (if adapter supports this) - Variables - Copy value - Copy name - Copy memory reference - Set value (if adapter supports this) - keyboard navigation - Debug Console - See logs - View output that was sent from debug adapter - Output grouping - Evaluate code - Updates the variable list - Auto completion - If not supported by adapter, we will show auto-completion for existing variables - Debug Terminal - Run custom commands and change env values right inside your Zed terminal - Attach to process (if adapter supports this) - Process picker - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Disconnect - Restart - Stop - Warning when a debug session exited without hitting any breakpoint - Debug view to see Adapter/RPC log messages - Testing - Fake debug adapter - Fake requests & events --- Release Notes: - N/A --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Anthony Eid <hello@anthonyeid.me> Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com> Co-authored-by: Piotr <piotr@zed.dev>
This commit is contained in:
co-authored by
Piotr Osiewicz
Anthony Eid
Anthony
Piotr Osiewicz
Piotr
parent
ed4e654fdf
commit
41a60ffecf
@@ -188,7 +188,7 @@ pub struct ThemeColorsContent {
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/// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
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///
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/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
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/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressed.
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#[serde(rename = "element.active")]
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pub element_active: Option<String>,
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@@ -226,7 +226,7 @@ pub struct ThemeColorsContent {
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/// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
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///
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/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
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/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressed.
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#[serde(rename = "ghost_element.active")]
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pub ghost_element_active: Option<String>,
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@@ -292,6 +292,11 @@ pub struct ThemeColorsContent {
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#[serde(rename = "icon.accent")]
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pub icon_accent: Option<String>,
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/// Color used to accent some of the debuggers elements
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/// Only accent breakpoint & breakpoint related symbols right now
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#[serde(rename = "debugger.accent")]
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pub debugger_accent: Option<String>,
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#[serde(rename = "status_bar.background")]
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pub status_bar_background: Option<String>,
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@@ -382,6 +387,10 @@ pub struct ThemeColorsContent {
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#[serde(rename = "editor.highlighted_line.background")]
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pub editor_highlighted_line_background: Option<String>,
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/// Background of active line of debugger
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#[serde(rename = "editor.debugger_active_line.background")]
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pub editor_debugger_active_line_background: Option<String>,
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/// Text Color. Used for the text of the line number in the editor gutter.
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#[serde(rename = "editor.line_number")]
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pub editor_line_number: Option<String>,
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@@ -707,6 +716,10 @@ impl ThemeColorsContent {
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.icon_accent
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.as_ref()
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.and_then(|color| try_parse_color(color).ok()),
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debugger_accent: self
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.debugger_accent
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.as_ref()
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.and_then(|color| try_parse_color(color).ok()),
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status_bar_background: self
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.status_bar_background
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.as_ref()
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@@ -817,6 +830,10 @@ impl ThemeColorsContent {
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.editor_highlighted_line_background
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.as_ref()
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.and_then(|color| try_parse_color(color).ok()),
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editor_debugger_active_line_background: self
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.editor_debugger_active_line_background
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.as_ref()
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.and_then(|color| try_parse_color(color).ok()),
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editor_line_number: self
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.editor_line_number
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.as_ref()
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