Merge branch 'main' into go-to-line2
This commit is contained in:
@@ -3,7 +3,7 @@ use std::sync::Arc;
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use gpui::Hsla;
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use refineable::Refineable;
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use crate::SyntaxTheme;
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use crate::{PlayerColors, SyntaxTheme};
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#[derive(Clone)]
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pub struct SystemColors {
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@@ -13,33 +13,6 @@ pub struct SystemColors {
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pub mac_os_traffic_light_green: Hsla,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct PlayerColor {
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pub cursor: Hsla,
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pub background: Hsla,
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pub selection: Hsla,
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}
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#[derive(Clone)]
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pub struct PlayerColors(pub Vec<PlayerColor>);
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impl PlayerColors {
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pub fn local(&self) -> PlayerColor {
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// todo!("use a valid color");
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*self.0.first().unwrap()
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}
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pub fn absent(&self) -> PlayerColor {
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// todo!("use a valid color");
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*self.0.last().unwrap()
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}
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pub fn color_for_participant(&self, participant_index: u32) -> PlayerColor {
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let len = self.0.len() - 1;
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self.0[(participant_index as usize % len) + 1]
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}
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}
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#[derive(Refineable, Clone, Debug)]
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#[refineable(debug)]
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pub struct StatusColors {
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@@ -56,17 +29,6 @@ pub struct StatusColors {
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pub warning: Hsla,
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}
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#[derive(Refineable, Clone, Debug)]
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#[refineable(debug)]
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pub struct GitStatusColors {
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pub conflict: Hsla,
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pub created: Hsla,
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pub deleted: Hsla,
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pub ignored: Hsla,
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pub modified: Hsla,
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pub renamed: Hsla,
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}
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#[derive(Refineable, Clone, Debug)]
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#[refineable(debug, deserialize)]
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pub struct ThemeColors {
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@@ -287,7 +249,6 @@ pub struct ThemeStyles {
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#[refineable]
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pub colors: ThemeColors,
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pub status: StatusColors,
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pub git: GitStatusColors,
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pub player: PlayerColors,
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pub syntax: Arc<SyntaxTheme>,
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}
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@@ -2,12 +2,104 @@ use std::num::ParseIntError;
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use gpui::{hsla, Hsla, Rgba};
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use crate::{
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colors::{GitStatusColors, PlayerColor, PlayerColors, StatusColors, SystemColors, ThemeColors},
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scale::{ColorScaleSet, ColorScales},
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syntax::SyntaxTheme,
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ColorScale,
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};
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use crate::colors::{StatusColors, SystemColors, ThemeColors};
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use crate::scale::{ColorScaleSet, ColorScales};
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use crate::syntax::SyntaxTheme;
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use crate::{ColorScale, PlayerColor, PlayerColors};
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impl Default for PlayerColors {
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fn default() -> Self {
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Self(vec![
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PlayerColor {
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cursor: blue().dark().step_9(),
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background: blue().dark().step_5(),
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selection: blue().dark().step_3(),
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},
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PlayerColor {
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cursor: orange().dark().step_9(),
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background: orange().dark().step_5(),
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selection: orange().dark().step_3(),
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},
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PlayerColor {
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cursor: pink().dark().step_9(),
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background: pink().dark().step_5(),
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selection: pink().dark().step_3(),
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},
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PlayerColor {
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cursor: lime().dark().step_9(),
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background: lime().dark().step_5(),
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selection: lime().dark().step_3(),
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},
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PlayerColor {
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cursor: purple().dark().step_9(),
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background: purple().dark().step_5(),
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selection: purple().dark().step_3(),
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},
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PlayerColor {
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cursor: amber().dark().step_9(),
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background: amber().dark().step_5(),
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selection: amber().dark().step_3(),
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},
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PlayerColor {
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cursor: jade().dark().step_9(),
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background: jade().dark().step_5(),
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selection: jade().dark().step_3(),
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},
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PlayerColor {
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cursor: red().dark().step_9(),
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background: red().dark().step_5(),
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selection: red().dark().step_3(),
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},
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])
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}
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}
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impl PlayerColors {
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pub fn default_light() -> Self {
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Self(vec![
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PlayerColor {
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cursor: blue().light().step_9(),
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background: blue().light().step_4(),
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selection: blue().light().step_3(),
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},
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PlayerColor {
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cursor: orange().light().step_9(),
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background: orange().light().step_4(),
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selection: orange().light().step_3(),
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},
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PlayerColor {
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cursor: pink().light().step_9(),
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background: pink().light().step_4(),
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selection: pink().light().step_3(),
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},
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PlayerColor {
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cursor: lime().light().step_9(),
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background: lime().light().step_4(),
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selection: lime().light().step_3(),
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},
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PlayerColor {
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cursor: purple().light().step_9(),
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background: purple().light().step_4(),
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selection: purple().light().step_3(),
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},
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PlayerColor {
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cursor: amber().light().step_9(),
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background: amber().light().step_4(),
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selection: amber().light().step_3(),
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},
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PlayerColor {
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cursor: jade().light().step_9(),
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background: jade().light().step_4(),
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selection: jade().light().step_3(),
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},
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PlayerColor {
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cursor: red().light().step_9(),
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background: red().light().step_4(),
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selection: red().light().step_3(),
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},
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])
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}
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}
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fn neutral() -> ColorScaleSet {
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slate()
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@@ -27,61 +119,21 @@ impl Default for SystemColors {
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impl Default for StatusColors {
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fn default() -> Self {
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Self {
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conflict: red().dark().step_11(),
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created: grass().dark().step_11(),
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deleted: red().dark().step_11(),
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error: red().dark().step_11(),
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hidden: neutral().dark().step_11(),
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ignored: neutral().dark().step_11(),
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info: blue().dark().step_11(),
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modified: yellow().dark().step_11(),
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renamed: blue().dark().step_11(),
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success: grass().dark().step_11(),
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warning: yellow().dark().step_11(),
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conflict: red().dark().step_9(),
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created: grass().dark().step_9(),
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deleted: red().dark().step_9(),
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error: red().dark().step_9(),
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hidden: neutral().dark().step_9(),
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ignored: neutral().dark().step_9(),
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info: blue().dark().step_9(),
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modified: yellow().dark().step_9(),
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renamed: blue().dark().step_9(),
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success: grass().dark().step_9(),
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warning: yellow().dark().step_9(),
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}
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}
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}
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impl Default for GitStatusColors {
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fn default() -> Self {
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Self {
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conflict: orange().dark().step_11(),
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created: grass().dark().step_11(),
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deleted: red().dark().step_11(),
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ignored: neutral().dark().step_11(),
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modified: yellow().dark().step_11(),
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renamed: blue().dark().step_11(),
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}
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}
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}
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impl Default for PlayerColors {
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fn default() -> Self {
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Self(vec![
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PlayerColor {
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cursor: hsla(0.0, 0.0, 0.0, 1.0),
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background: hsla(0.0, 0.0, 0.0, 1.0),
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selection: hsla(0.0, 0.0, 0.0, 1.0),
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},
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PlayerColor {
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cursor: hsla(0.0, 0.0, 0.0, 1.0),
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background: hsla(0.0, 0.0, 0.0, 1.0),
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selection: hsla(0.0, 0.0, 0.0, 1.0),
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},
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PlayerColor {
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cursor: hsla(0.0, 0.0, 0.0, 1.0),
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background: hsla(0.0, 0.0, 0.0, 1.0),
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selection: hsla(0.0, 0.0, 0.0, 1.0),
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},
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PlayerColor {
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cursor: hsla(0.0, 0.0, 0.0, 1.0),
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background: hsla(0.0, 0.0, 0.0, 1.0),
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selection: hsla(0.0, 0.0, 0.0, 1.0),
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},
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])
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}
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}
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impl SyntaxTheme {
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pub fn default_light() -> Self {
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Self {
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@@ -1,8 +1,8 @@
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use std::sync::Arc;
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use crate::{
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colors::{GitStatusColors, PlayerColors, StatusColors, SystemColors, ThemeColors, ThemeStyles},
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default_color_scales, Appearance, SyntaxTheme, Theme, ThemeFamily,
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colors::{StatusColors, SystemColors, ThemeColors, ThemeStyles},
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default_color_scales, Appearance, PlayerColors, SyntaxTheme, Theme, ThemeFamily,
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||||
};
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fn zed_pro_daylight() -> Theme {
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@@ -14,8 +14,7 @@ fn zed_pro_daylight() -> Theme {
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system: SystemColors::default(),
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colors: ThemeColors::default_light(),
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status: StatusColors::default(),
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git: GitStatusColors::default(),
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player: PlayerColors::default(),
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player: PlayerColors::default_light(),
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syntax: Arc::new(SyntaxTheme::default_light()),
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},
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}
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@@ -30,7 +29,6 @@ pub(crate) fn zed_pro_moonlight() -> Theme {
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system: SystemColors::default(),
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colors: ThemeColors::default_dark(),
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status: StatusColors::default(),
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git: GitStatusColors::default(),
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player: PlayerColors::default(),
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syntax: Arc::new(SyntaxTheme::default_dark()),
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},
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@@ -0,0 +1,170 @@
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||||
use gpui::Hsla;
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||||
|
||||
#[derive(Debug, Clone, Copy)]
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pub struct PlayerColor {
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||||
pub cursor: Hsla,
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||||
pub background: Hsla,
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||||
pub selection: Hsla,
|
||||
}
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||||
|
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/// A collection of colors that are used to color players in the editor.
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///
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/// The first color is always the local player's color, usually a blue.
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///
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/// The rest of the default colors crisscross back and forth on the
|
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/// color wheel so that the colors are as distinct as possible.
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#[derive(Clone)]
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||||
pub struct PlayerColors(pub Vec<PlayerColor>);
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||||
|
||||
impl PlayerColors {
|
||||
pub fn local(&self) -> PlayerColor {
|
||||
// todo!("use a valid color");
|
||||
*self.0.first().unwrap()
|
||||
}
|
||||
|
||||
pub fn absent(&self) -> PlayerColor {
|
||||
// todo!("use a valid color");
|
||||
*self.0.last().unwrap()
|
||||
}
|
||||
|
||||
pub fn color_for_participant(&self, participant_index: u32) -> PlayerColor {
|
||||
let len = self.0.len() - 1;
|
||||
self.0[(participant_index as usize % len) + 1]
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
use crate::{ActiveTheme, Story};
|
||||
use gpui::{div, img, px, Div, ParentElement, Render, Styled, ViewContext};
|
||||
|
||||
pub struct PlayerStory;
|
||||
|
||||
impl Render for PlayerStory {
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx).child(
|
||||
div()
|
||||
.flex()
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||||
.flex_col()
|
||||
.gap_4()
|
||||
.child(Story::title_for::<_, PlayerColors>(cx))
|
||||
.child(Story::label(cx, "Player Colors"))
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.gap_1()
|
||||
.child(
|
||||
div().flex().gap_1().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div().w_8().h_8().rounded_md().bg(player.cursor)
|
||||
}),
|
||||
),
|
||||
)
|
||||
.child(div().flex().gap_1().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div().w_8().h_8().rounded_md().bg(player.background)
|
||||
}),
|
||||
))
|
||||
.child(div().flex().gap_1().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div().w_8().h_8().rounded_md().bg(player.selection)
|
||||
}),
|
||||
)),
|
||||
)
|
||||
.child(Story::label(cx, "Avatar Rings"))
|
||||
.child(div().flex().gap_1().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div()
|
||||
.my_1()
|
||||
.rounded_full()
|
||||
.border_2()
|
||||
.border_color(player.cursor)
|
||||
.child(
|
||||
img()
|
||||
.rounded_full()
|
||||
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
|
||||
.size_6()
|
||||
.bg(gpui::red()),
|
||||
)
|
||||
}),
|
||||
))
|
||||
.child(Story::label(cx, "Player Backgrounds"))
|
||||
.child(div().flex().gap_1().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div()
|
||||
.my_1()
|
||||
.rounded_xl()
|
||||
.flex()
|
||||
.items_center()
|
||||
.h_8()
|
||||
.py_0p5()
|
||||
.px_1p5()
|
||||
.bg(player.background)
|
||||
.child(
|
||||
div().relative().neg_mx_1().rounded_full().z_index(3)
|
||||
.border_2()
|
||||
.border_color(player.background)
|
||||
.size(px(28.))
|
||||
.child(
|
||||
img()
|
||||
.rounded_full()
|
||||
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
|
||||
.size(px(24.))
|
||||
.bg(gpui::red()),
|
||||
),
|
||||
).child(
|
||||
div().relative().neg_mx_1().rounded_full().z_index(2)
|
||||
.border_2()
|
||||
.border_color(player.background)
|
||||
.size(px(28.))
|
||||
.child(
|
||||
img()
|
||||
.rounded_full()
|
||||
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
|
||||
.size(px(24.))
|
||||
.bg(gpui::red()),
|
||||
),
|
||||
).child(
|
||||
div().relative().neg_mx_1().rounded_full().z_index(1)
|
||||
.border_2()
|
||||
.border_color(player.background)
|
||||
.size(px(28.))
|
||||
.child(
|
||||
img()
|
||||
.rounded_full()
|
||||
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
|
||||
.size(px(24.))
|
||||
.bg(gpui::red()),
|
||||
),
|
||||
)
|
||||
}),
|
||||
))
|
||||
.child(Story::label(cx, "Player Selections"))
|
||||
.child(div().flex().flex_col().gap_px().children(
|
||||
cx.theme().players().0.clone().iter_mut().map(|player| {
|
||||
div()
|
||||
.flex()
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_none()
|
||||
.rounded_sm()
|
||||
.px_0p5()
|
||||
.text_color(cx.theme().colors().text)
|
||||
.bg(player.selection)
|
||||
.child("The brown fox jumped over the lazy dog."),
|
||||
)
|
||||
.child(div().flex_1())
|
||||
}),
|
||||
)),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,8 @@ use gpui::SharedString;
|
||||
use refineable::Refineable;
|
||||
|
||||
use crate::{
|
||||
zed_pro_family, Appearance, GitStatusColors, PlayerColors, StatusColors, SyntaxTheme,
|
||||
SystemColors, Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily,
|
||||
zed_pro_family, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme,
|
||||
ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily,
|
||||
};
|
||||
|
||||
pub struct ThemeRegistry {
|
||||
@@ -50,7 +50,6 @@ impl ThemeRegistry {
|
||||
system: SystemColors::default(),
|
||||
colors: theme_colors,
|
||||
status: StatusColors::default(),
|
||||
git: GitStatusColors::default(),
|
||||
player: PlayerColors::default(),
|
||||
syntax: match user_theme.appearance {
|
||||
Appearance::Light => Arc::new(SyntaxTheme::default_light()),
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
use gpui::{div, Component, Div, ParentElement, Styled, ViewContext};
|
||||
|
||||
use crate::ActiveTheme;
|
||||
|
||||
pub struct Story {}
|
||||
|
||||
impl Story {
|
||||
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Div<V> {
|
||||
div()
|
||||
.size_full()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.pt_2()
|
||||
.px_4()
|
||||
.font("Zed Mono")
|
||||
.bg(cx.theme().colors().background)
|
||||
}
|
||||
|
||||
pub fn title<V: 'static>(cx: &mut ViewContext<V>, title: &str) -> impl Component<V> {
|
||||
div()
|
||||
.text_xl()
|
||||
.text_color(cx.theme().colors().text)
|
||||
.child(title.to_owned())
|
||||
}
|
||||
|
||||
pub fn title_for<V: 'static, T>(cx: &mut ViewContext<V>) -> impl Component<V> {
|
||||
Self::title(cx, std::any::type_name::<T>())
|
||||
}
|
||||
|
||||
pub fn label<V: 'static>(cx: &mut ViewContext<V>, label: &str) -> impl Component<V> {
|
||||
div()
|
||||
.mt_4()
|
||||
.mb_2()
|
||||
.text_xs()
|
||||
.text_color(cx.theme().colors().text)
|
||||
.child(label.to_owned())
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
mod colors;
|
||||
mod default_colors;
|
||||
mod default_theme;
|
||||
mod players;
|
||||
mod registry;
|
||||
mod scale;
|
||||
mod settings;
|
||||
@@ -14,6 +15,7 @@ use ::settings::Settings;
|
||||
pub use colors::*;
|
||||
pub use default_colors::*;
|
||||
pub use default_theme::*;
|
||||
pub use players::*;
|
||||
pub use registry::*;
|
||||
pub use scale::*;
|
||||
pub use settings::*;
|
||||
@@ -93,19 +95,13 @@ impl Theme {
|
||||
&self.styles.status
|
||||
}
|
||||
|
||||
/// Returns the [`GitStatusColors`] for the theme.
|
||||
#[inline(always)]
|
||||
pub fn git(&self) -> &GitStatusColors {
|
||||
&self.styles.git
|
||||
}
|
||||
|
||||
/// Returns the color for the syntax node with the given name.
|
||||
#[inline(always)]
|
||||
pub fn syntax_color(&self, name: &str) -> Hsla {
|
||||
self.syntax().color(name)
|
||||
}
|
||||
|
||||
/// Returns the [`StatusColors`] for the theme.
|
||||
/// Returns the [`DiagnosticStyle`] for the theme.
|
||||
#[inline(always)]
|
||||
pub fn diagnostic_style(&self) -> DiagnosticStyle {
|
||||
DiagnosticStyle {
|
||||
@@ -126,3 +122,8 @@ pub struct DiagnosticStyle {
|
||||
pub hint: Hsla,
|
||||
pub ignored: Hsla,
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod story;
|
||||
#[cfg(feature = "stories")]
|
||||
pub use story::*;
|
||||
|
||||
Reference in New Issue
Block a user