Rework presenter dispatch_event to allow isolated propogation of individual MouseRegionEvent types Co-Authored-By: mikayla@zed.dev
This commit is contained in:
+240
-218
@@ -7,15 +7,14 @@ use crate::{
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keymap::Keystroke,
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platform::{CursorStyle, Event},
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scene::{
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ClickRegionEvent, CursorRegion, DownOutRegionEvent, DownRegionEvent, DragOverRegionEvent,
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DragRegionEvent, HoverRegionEvent, MouseRegionEvent, MoveRegionEvent, UpOutRegionEvent,
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UpRegionEvent,
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ClickRegionEvent, CursorRegion, DownOutRegionEvent, DownRegionEvent, DragRegionEvent,
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HoverRegionEvent, MouseRegionEvent, MoveRegionEvent, UpOutRegionEvent, UpRegionEvent,
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},
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text_layout::TextLayoutCache,
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Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AssetCache, ElementBox, Entity,
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FontSystem, ModelHandle, MouseButtonEvent, MouseMovedEvent, MouseRegion, MouseRegionId,
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ParentId, ReadModel, ReadView, RenderContext, RenderParams, Scene, UpgradeModelHandle,
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UpgradeViewHandle, View, ViewHandle, WeakModelHandle, WeakViewHandle,
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FontSystem, ModelHandle, MouseButton, MouseMovedEvent, MouseRegion, MouseRegionId, ParentId,
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ReadModel, ReadView, RenderContext, RenderParams, Scene, UpgradeModelHandle, UpgradeViewHandle,
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View, ViewHandle, WeakModelHandle, WeakViewHandle,
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};
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use collections::{HashMap, HashSet};
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use pathfinder_geometry::vector::{vec2f, Vector2F};
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@@ -37,9 +36,9 @@ pub struct Presenter {
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asset_cache: Arc<AssetCache>,
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last_mouse_moved_event: Option<Event>,
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hovered_region_ids: HashSet<MouseRegionId>,
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clicked_region: Option<MouseRegion>,
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right_clicked_region: Option<MouseRegion>,
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prev_drag_position: Option<Vector2F>,
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clicked_regions: Vec<MouseRegion>,
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clicked_button: Option<MouseButton>,
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mouse_position: Vector2F,
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titlebar_height: f32,
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}
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@@ -62,9 +61,9 @@ impl Presenter {
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asset_cache,
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last_mouse_moved_event: None,
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hovered_region_ids: Default::default(),
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clicked_region: None,
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right_clicked_region: None,
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prev_drag_position: None,
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clicked_regions: Vec::new(),
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clicked_button: None,
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mouse_position: vec2f(0., 0.),
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titlebar_height,
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}
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}
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@@ -87,11 +86,15 @@ impl Presenter {
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view_id: *view_id,
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titlebar_height: self.titlebar_height,
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hovered_region_ids: self.hovered_region_ids.clone(),
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clicked_region_id: self.clicked_region.as_ref().and_then(MouseRegion::id),
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right_clicked_region_id: self
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.right_clicked_region
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.as_ref()
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.and_then(MouseRegion::id),
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clicked_region_ids: self.clicked_button.map(|button| {
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(
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self.clicked_regions
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.iter()
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.filter_map(MouseRegion::id)
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.collect(),
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button,
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)
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}),
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refreshing: false,
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})
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.unwrap(),
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@@ -109,11 +112,15 @@ impl Presenter {
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view_id: *view_id,
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titlebar_height: self.titlebar_height,
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hovered_region_ids: self.hovered_region_ids.clone(),
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clicked_region_id: self.clicked_region.as_ref().and_then(MouseRegion::id),
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right_clicked_region_id: self
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.right_clicked_region
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.as_ref()
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.and_then(MouseRegion::id),
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clicked_region_ids: self.clicked_button.map(|button| {
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(
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self.clicked_regions
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.iter()
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.filter_map(MouseRegion::id)
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.collect(),
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button,
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)
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}),
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refreshing: true,
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})
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.unwrap();
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@@ -144,11 +151,7 @@ impl Presenter {
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if cx.window_is_active(self.window_id) {
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if let Some(event) = self.last_mouse_moved_event.clone() {
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let invalidated_views = self.handle_hover_events(&event, cx).invalidated_views;
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for view_id in invalidated_views {
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cx.notify_view(self.window_id, view_id);
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}
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self.dispatch_event(event, true, cx);
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}
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}
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} else {
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@@ -181,8 +184,15 @@ impl Presenter {
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view_stack: Vec::new(),
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refreshing,
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hovered_region_ids: self.hovered_region_ids.clone(),
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clicked_region_id: self.clicked_region.as_ref().and_then(MouseRegion::id),
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right_clicked_region_id: self.right_clicked_region.as_ref().and_then(MouseRegion::id),
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clicked_region_ids: self.clicked_button.map(|button| {
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(
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self.clicked_regions
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.iter()
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.filter_map(MouseRegion::id)
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.collect(),
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button,
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)
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}),
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titlebar_height: self.titlebar_height,
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window_size,
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app: cx,
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@@ -217,197 +227,230 @@ impl Presenter {
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})
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}
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pub fn dispatch_event(&mut self, event: Event, cx: &mut MutableAppContext) -> bool {
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pub fn dispatch_event(
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&mut self,
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event: Event,
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event_reused: bool,
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cx: &mut MutableAppContext,
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) -> bool {
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if let Some(root_view_id) = cx.root_view_id(self.window_id) {
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let mut events_to_send = Vec::new();
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//1. Allocate the correct set of GPUI events generated from the platform events
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// -> These are usually small: [Mouse Down] or [Mouse up, Click] or [Mouse Moved, Mouse Dragged?]
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// -> Also moves around mouse related state
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match &event {
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Event::MouseDown(e @ MouseButtonEvent { position, .. }) => {
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for (region, _) in self.mouse_regions.iter().rev() {
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if region.bounds.contains_point(*position) {
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self.clicked_region = Some(region.clone());
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self.prev_drag_position = Some(*position);
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events_to_send.push((
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region.clone(),
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MouseRegionEvent::Down(DownRegionEvent {
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region: region.bounds,
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platform_event: e.clone(),
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}),
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));
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} else {
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events_to_send.push((
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region.clone(),
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MouseRegionEvent::DownOut(DownOutRegionEvent {
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region: region.bounds,
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platform_event: e.clone(),
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}),
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));
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}
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}
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}
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Event::MouseUp(e @ MouseButtonEvent { position, .. }) => {
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for (region, _) in self.mouse_regions.iter().rev() {
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if region.bounds.contains_point(*position) {
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events_to_send.push((
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region.clone(),
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MouseRegionEvent::Up(UpRegionEvent {
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region: region.bounds,
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platform_event: e.clone(),
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}),
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));
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} else {
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events_to_send.push((
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region.clone(),
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MouseRegionEvent::UpOut(UpOutRegionEvent {
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region: region.bounds,
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platform_event: e.clone(),
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}),
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));
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}
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}
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self.prev_drag_position.take();
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if let Some(region) = self.clicked_region.take() {
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if region.bounds.contains_point(*position) {
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let bounds = region.bounds.clone();
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events_to_send.push((
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region,
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MouseRegionEvent::Click(ClickRegionEvent {
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region: bounds,
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platform_event: e.clone(),
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}),
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));
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}
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}
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}
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Event::MouseMoved(e @ MouseMovedEvent { position, .. }) => {
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if let Some(clicked_region) = self.clicked_region.as_ref() {
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if let Some(prev_drag_position) = self.prev_drag_position {
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events_to_send.push((
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clicked_region.clone(),
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MouseRegionEvent::Drag(DragRegionEvent {
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region: clicked_region.bounds,
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prev_drag_position,
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platform_event: e.clone(),
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}),
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));
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}
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Event::MouseDown(e) => {
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//Click events are weird because they can be fired after a drag event.
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//MDN says that browsers handle this by starting from 'the most
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//specific ancestor element that contained both [positions]'
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//So we need to store the overlapping regions on mouse down.
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self.clicked_regions = self
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.mouse_regions
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.iter()
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.filter_map(|(region, _)| {
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region
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.bounds
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.contains_point(e.position)
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.then(|| region.clone())
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})
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.collect();
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self.clicked_button = Some(e.button);
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self.prev_drag_position = Some(*position)
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events_to_send.push(MouseRegionEvent::Down(DownRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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events_to_send.push(MouseRegionEvent::DownOut(DownOutRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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}
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Event::MouseUp(e) => {
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//NOTE: The order of event pushes is important! MouseUp events MUST be fired
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//before click events, and so the UpRegionEvent events need to be pushed before
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//ClickRegionEvents
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events_to_send.push(MouseRegionEvent::Up(UpRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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}
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Event::MouseMoved(
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e @ MouseMovedEvent {
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position,
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pressed_button,
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..
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},
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) => {
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let mut style_to_assign = CursorStyle::Arrow;
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for region in self.cursor_regions.iter().rev() {
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if region.bounds.contains_point(*position) {
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style_to_assign = region.style;
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break;
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}
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}
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cx.platform().set_cursor_style(style_to_assign);
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if pressed_button.is_some() {
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events_to_send.push(MouseRegionEvent::Drag(DragRegionEvent {
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region: Default::default(),
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prev_mouse_position: self.mouse_position,
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platform_event: e.clone(),
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}));
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}
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for (region, _) in self.mouse_regions.iter().rev() {
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if region.bounds.contains_point(*position) {
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events_to_send.push((
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region.clone(),
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MouseRegionEvent::Move(MoveRegionEvent {
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region: region.bounds,
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platform_event: e.clone(),
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}),
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));
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}
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}
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events_to_send.push(MouseRegionEvent::Move(MoveRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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}));
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events_to_send.push(MouseRegionEvent::Hover(HoverRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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started: true,
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}));
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events_to_send.push(MouseRegionEvent::Hover(HoverRegionEvent {
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region: Default::default(),
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platform_event: e.clone(),
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started: false,
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}));
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self.last_mouse_moved_event = Some(event.clone());
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}
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_ => {}
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}
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let (invalidated_views, handled) = {
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let mut event_cx = self.handle_hover_events(&event, cx);
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event_cx.process_region_events(events_to_send);
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if let Some(position) = event.position() {
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self.mouse_position = position;
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}
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if !event_cx.handled {
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event_cx.handled = event_cx.dispatch_event(root_view_id, &event);
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let mut invalidated_views: HashSet<usize> = Default::default();
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let mut any_event_handled = false;
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//2. Process the raw mouse events into region events
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for mut region_event in events_to_send {
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let mut valid_regions = Vec::new();
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//GPUI elements are arranged by depth but sibling elements can register overlapping
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//mouse regions. As such, hover events are only fired on overlapping elements which
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//are at the same depth as the deepest element which overlaps with the mouse.
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if let MouseRegionEvent::Hover(_) = region_event {
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let mut top_most_depth = None;
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let mouse_position = self.mouse_position.clone();
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for (region, depth) in self.mouse_regions.iter().rev() {
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let contains_mouse = region.bounds.contains_point(mouse_position);
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if contains_mouse && top_most_depth.is_none() {
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top_most_depth = Some(depth);
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}
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if let Some(region_id) = region.id() {
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//This unwrap relies on short circuiting boolean expressions
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//The right side of the && is only executed when contains_mouse
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//is true, and we know above that when contains_mouse is true
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//top_most_depth is set
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if contains_mouse && depth == top_most_depth.unwrap() {
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//Ensure that hover entrance events aren't sent twice
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if self.hovered_region_ids.insert(region_id) {
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valid_regions.push(region.clone());
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}
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} else {
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//Ensure that hover exit events aren't sent twice
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if self.hovered_region_ids.remove(®ion_id) {
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valid_regions.push(region.clone());
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}
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}
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}
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}
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} else if let MouseRegionEvent::Click(e) = ®ion_event {
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//Clear presenter state
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let clicked_regions = std::mem::replace(&mut self.clicked_regions, Vec::new());
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self.clicked_button = None;
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//Find regions which still overlap with the mouse since the last MouseDown happened
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for clicked_region in clicked_regions.into_iter().rev() {
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if clicked_region.bounds.contains_point(e.position) {
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valid_regions.push(clicked_region);
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}
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}
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} else if region_event.is_local() {
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for (mouse_region, _) in self.mouse_regions.iter().rev() {
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//Contains
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if mouse_region.bounds.contains_point(self.mouse_position) {
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valid_regions.push(mouse_region.clone());
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}
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}
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} else {
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for (mouse_region, _) in self.mouse_regions.iter().rev() {
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//NOT contains
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if !mouse_region.bounds.contains_point(self.mouse_position) {
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valid_regions.push(mouse_region.clone());
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}
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}
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}
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(event_cx.invalidated_views, event_cx.handled)
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};
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//3. Fire region events
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let hovered_region_ids = self.hovered_region_ids.clone();
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let mut event_cx = self.build_event_context(cx);
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for valid_region in valid_regions.into_iter() {
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region_event.set_region(valid_region.bounds);
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if let MouseRegionEvent::Hover(e) = &mut region_event {
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e.started = valid_region
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.id()
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.map(|region_id| hovered_region_ids.contains(®ion_id))
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.unwrap_or(false)
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}
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if let Some(callback) = valid_region.handlers.get(®ion_event.handler_key()) {
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if event_reused {
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invalidated_views.insert(valid_region.view_id);
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}
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event_cx.handled = true;
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let local = region_event.is_local();
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event_cx.with_current_view(valid_region.view_id, {
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let region_event = region_event.clone();
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|cx| {
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callback(region_event, cx);
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}
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});
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// For bubbling events, if the event was handled, don't continue dispatching
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// This only makes sense for local events. 'Out*' events are already
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if event_cx.handled && local {
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break;
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}
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}
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}
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invalidated_views.extend(event_cx.invalidated_views);
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any_event_handled = any_event_handled && event_cx.handled;
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}
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if !any_event_handled {
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let mut event_cx = self.build_event_context(cx);
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any_event_handled = event_cx.dispatch_event(root_view_id, &event);
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invalidated_views.extend(event_cx.invalidated_views);
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}
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|
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for view_id in invalidated_views {
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cx.notify_view(self.window_id, view_id);
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}
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handled
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any_event_handled
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} else {
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false
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}
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}
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fn handle_hover_events<'a>(
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&'a mut self,
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event: &Event,
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cx: &'a mut MutableAppContext,
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) -> EventContext<'a> {
|
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let mut events_to_send = Vec::new();
|
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|
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if let Event::MouseMoved(
|
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e @ MouseMovedEvent {
|
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position,
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pressed_button,
|
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..
|
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},
|
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) = event
|
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{
|
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let mut style_to_assign = CursorStyle::Arrow;
|
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for region in self.cursor_regions.iter().rev() {
|
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if region.bounds.contains_point(*position) {
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style_to_assign = region.style;
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break;
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}
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}
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cx.platform().set_cursor_style(style_to_assign);
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|
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let mut hover_depth = None;
|
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for (region, depth) in self.mouse_regions.iter().rev() {
|
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if region.bounds.contains_point(*position)
|
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&& hover_depth.map_or(true, |hover_depth| hover_depth == *depth)
|
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{
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hover_depth = Some(*depth);
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if let Some(region_id) = region.id() {
|
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if !self.hovered_region_ids.contains(®ion_id) {
|
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let region_event = if pressed_button.is_some() {
|
||||
MouseRegionEvent::DragOver(DragOverRegionEvent {
|
||||
region: region.bounds,
|
||||
started: true,
|
||||
platform_event: e.clone(),
|
||||
})
|
||||
} else {
|
||||
MouseRegionEvent::Hover(HoverRegionEvent {
|
||||
region: region.bounds,
|
||||
started: true,
|
||||
platform_event: e.clone(),
|
||||
})
|
||||
};
|
||||
events_to_send.push((region.clone(), region_event));
|
||||
self.hovered_region_ids.insert(region_id);
|
||||
}
|
||||
}
|
||||
} else if let Some(region_id) = region.id() {
|
||||
if self.hovered_region_ids.contains(®ion_id) {
|
||||
let region_event = if pressed_button.is_some() {
|
||||
MouseRegionEvent::DragOver(DragOverRegionEvent {
|
||||
region: region.bounds,
|
||||
started: false,
|
||||
platform_event: e.clone(),
|
||||
})
|
||||
} else {
|
||||
MouseRegionEvent::Hover(HoverRegionEvent {
|
||||
region: region.bounds,
|
||||
started: false,
|
||||
platform_event: e.clone(),
|
||||
})
|
||||
};
|
||||
events_to_send.push((region.clone(), region_event));
|
||||
self.hovered_region_ids.remove(®ion_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut event_cx = self.build_event_context(cx);
|
||||
event_cx.process_region_events(events_to_send);
|
||||
event_cx
|
||||
}
|
||||
|
||||
pub fn build_event_context<'a>(
|
||||
&'a mut self,
|
||||
cx: &'a mut MutableAppContext,
|
||||
@@ -454,8 +497,7 @@ pub struct LayoutContext<'a> {
|
||||
pub window_size: Vector2F,
|
||||
titlebar_height: f32,
|
||||
hovered_region_ids: HashSet<MouseRegionId>,
|
||||
clicked_region_id: Option<MouseRegionId>,
|
||||
right_clicked_region_id: Option<MouseRegionId>,
|
||||
clicked_region_ids: Option<(Vec<MouseRegionId>, MouseButton)>,
|
||||
}
|
||||
|
||||
impl<'a> LayoutContext<'a> {
|
||||
@@ -526,8 +568,7 @@ impl<'a> LayoutContext<'a> {
|
||||
view_type: PhantomData,
|
||||
titlebar_height: self.titlebar_height,
|
||||
hovered_region_ids: self.hovered_region_ids.clone(),
|
||||
clicked_region_id: self.clicked_region_id,
|
||||
right_clicked_region_id: self.right_clicked_region_id,
|
||||
clicked_region_ids: self.clicked_region_ids.clone(),
|
||||
refreshing: self.refreshing,
|
||||
};
|
||||
f(view, &mut render_cx)
|
||||
@@ -655,25 +696,6 @@ impl<'a> EventContext<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
fn process_region_events(&mut self, events: Vec<(MouseRegion, MouseRegionEvent)>) {
|
||||
for (region, event) in events {
|
||||
if event.is_local() {
|
||||
if self.handled {
|
||||
continue;
|
||||
}
|
||||
|
||||
self.invalidated_views.insert(region.view_id);
|
||||
}
|
||||
|
||||
if let Some(callback) = region.handlers.get(&event.handler_key()) {
|
||||
self.handled = true;
|
||||
self.with_current_view(region.view_id, |event_cx| {
|
||||
callback(event, event_cx);
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn with_current_view<F, T>(&mut self, view_id: usize, f: F) -> T
|
||||
where
|
||||
F: FnOnce(&mut Self) -> T,
|
||||
|
||||
Reference in New Issue
Block a user