Availability indicators
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use crate::prelude::*;
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use gpui::{img, ImageData, ImageSource, Img, IntoElement};
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use gpui::{img, rems, Div, ImageData, ImageSource, IntoElement, Styled};
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum Shape {
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@@ -13,13 +13,14 @@ pub enum Shape {
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#[derive(IntoElement)]
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pub struct Avatar {
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src: ImageSource,
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is_available: Option<bool>,
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shape: Shape,
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}
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impl RenderOnce for Avatar {
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type Rendered = Img;
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type Rendered = Div;
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fn render(self, _: &mut WindowContext) -> Self::Rendered {
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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let mut img = img();
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if self.shape == Shape::Circle {
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@@ -28,10 +29,29 @@ impl RenderOnce for Avatar {
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img = img.rounded_md();
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}
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img.source(self.src.clone())
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.size_4()
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// todo!(Pull the avatar fallback background from the theme.)
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.bg(gpui::red())
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let size = rems(1.0);
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div()
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.size(size)
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.child(
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img.source(self.src.clone())
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.size(size)
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// todo!(Pull the avatar fallback background from the theme.)
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.bg(gpui::red()),
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)
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.children(self.is_available.map(|is_free| {
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// HACK: non-integer sizes result in oval indicators.
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let indicator_size = (size.0 * cx.rem_size() * 0.4).round();
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div()
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.absolute()
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.z_index(1)
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.bg(if is_free { gpui::green() } else { gpui::red() })
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.size(indicator_size)
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.rounded(indicator_size)
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.bottom_0()
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.right_0()
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}))
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}
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}
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@@ -40,12 +60,14 @@ impl Avatar {
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Self {
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src: src.into().into(),
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shape: Shape::Circle,
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is_available: None,
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}
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}
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pub fn data(src: Arc<ImageData>) -> Self {
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Self {
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src: src.into(),
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shape: Shape::Circle,
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is_available: None,
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}
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}
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@@ -53,10 +75,15 @@ impl Avatar {
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Self {
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src,
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shape: Shape::Circle,
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is_available: None,
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}
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}
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pub fn shape(mut self, shape: Shape) -> Self {
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self.shape = shape;
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self
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}
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pub fn availability_indicator(mut self, is_available: impl Into<Option<bool>>) -> Self {
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self.is_available = is_available.into();
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self
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}
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}
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@@ -88,7 +88,7 @@ impl ListItem {
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self
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}
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pub fn left_content(mut self, left_content: impl IntoElement) -> Self {
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pub fn left_child(mut self, left_content: impl IntoElement) -> Self {
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self.left_slot = Some(left_content.into_any_element());
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self
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}
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@@ -19,5 +19,13 @@ impl Render for AvatarStory {
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.child(Avatar::uri(
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"https://avatars.githubusercontent.com/u/326587?v=4",
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))
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.child(
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Avatar::uri("https://avatars.githubusercontent.com/u/326587?v=4")
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.availability_indicator(true),
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)
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.child(
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Avatar::uri("https://avatars.githubusercontent.com/u/326587?v=4")
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.availability_indicator(false),
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)
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}
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}
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