linux: Update cosmic_text (#13095)

Bumps cosmic_text, removes some stale `todo`s and stores a ShapeBuffer
to prevent reallocations

Improvements:

- Performance should be a lot better (haven't actually tested it)
- Fixed display of `\t` in the terminal

![image](https://github.com/zed-industries/zed/assets/71973804/ca994912-851d-48ef-8dc7-b244c9eb484d)

![image](https://github.com/zed-industries/zed/assets/71973804/42fa9acf-ec10-4247-a5e3-2d4fe664ded6)


Release Notes:

- N/A
This commit is contained in:
apricotbucket28
2024-06-15 15:23:00 -07:00
committed by GitHub
parent 7cc2538fe1
commit 38cb95f427
3 changed files with 54 additions and 32 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ blade-graphics.workspace = true
blade-macros.workspace = true
blade-util.workspace = true
bytemuck = "1"
cosmic-text = "0.11.2"
cosmic-text = { git = "https://github.com/pop-os/cosmic-text", rev = "542b20c" }
copypasta = "0.10.1"
[target.'cfg(target_os = "linux")'.dependencies]
@@ -6,7 +6,8 @@ use crate::{
use anyhow::{anyhow, Context, Ok, Result};
use collections::HashMap;
use cosmic_text::{
Attrs, AttrsList, BufferLine, CacheKey, Family, Font as CosmicTextFont, FontSystem, SwashCache,
Attrs, AttrsList, CacheKey, Family, Font as CosmicTextFont, FontSystem, ShapeBuffer, ShapeLine,
SwashCache,
};
use itertools::Itertools;
@@ -23,6 +24,7 @@ pub(crate) struct CosmicTextSystem(RwLock<CosmicTextSystemState>);
struct CosmicTextSystemState {
swash_cache: SwashCache,
font_system: FontSystem,
scratch: ShapeBuffer,
/// Contains all already loaded fonts, including all faces. Indexed by `FontId`.
loaded_fonts_store: Vec<Arc<CosmicTextFont>>,
/// Caches the `FontId`s associated with a specific family to avoid iterating the font database
@@ -42,6 +44,7 @@ impl CosmicTextSystem {
Self(RwLock::new(CosmicTextSystemState {
font_system,
swash_cache: SwashCache::new(),
scratch: ShapeBuffer::default(),
loaded_fonts_store: Vec::new(),
font_ids_by_family_cache: HashMap::default(),
postscript_names: HashMap::default(),
@@ -60,8 +63,6 @@ impl PlatformTextSystem for CosmicTextSystem {
self.0.write().add_fonts(fonts)
}
// todo(linux) ensure that this integrates with platform font loading
// do we need to do more than call load_system_fonts()?
fn all_font_names(&self) -> Vec<String> {
self.0
.read()
@@ -367,13 +368,11 @@ impl CosmicTextSystemState {
}
}
// todo(linux) This is all a quick first pass, maybe we should be using cosmic_text::Buffer
#[profiling::function]
fn layout_line(&mut self, text: &str, font_size: Pixels, font_runs: &[FontRun]) -> LineLayout {
let mut attrs_list = AttrsList::new(Attrs::new());
let mut offs = 0;
for run in font_runs {
// todo(linux) We need to check we are doing utf properly
let font = &self.loaded_fonts_store[run.font_id.0];
let font = self.font_system.db().face(font.id()).unwrap();
attrs_list.add_span(
@@ -386,17 +385,27 @@ impl CosmicTextSystemState {
);
offs += run.len;
}
let mut line = BufferLine::new(text, attrs_list, cosmic_text::Shaping::Advanced);
let layout = line.layout(
let mut line = ShapeLine::new_in_buffer(
&mut self.scratch,
&mut self.font_system,
text,
&attrs_list,
cosmic_text::Shaping::Advanced,
4,
);
let mut layout = Vec::with_capacity(1);
line.layout_to_buffer(
&mut self.scratch,
font_size.0,
f32::MAX, // We do our own wrapping
None, // We do our own wrapping
cosmic_text::Wrap::None,
None,
&mut layout,
None,
);
let mut runs = Vec::new();
let mut runs = Vec::new();
let layout = layout.first().unwrap();
for glyph in &layout.glyphs {
let font_id = glyph.font_id;
@@ -412,7 +421,7 @@ impl CosmicTextSystemState {
// todo(linux) this is definitely wrong, each glyph in glyphs from cosmic-text is a cluster with one glyph, ShapedRun takes a run of glyphs with the same font and direction
glyphs.push(ShapedGlyph {
id: GlyphId(glyph.glyph_id as u32),
position: point((glyph.x).into(), glyph.y.into()),
position: point(glyph.x.into(), glyph.y.into()),
index: glyph.start,
is_emoji,
});