Remove old Theme definition (#3195)
This PR removes the old `Theme` definition in favor of the new `ThemeVariant`s. The new `SyntaxStyles` have been reverted to the old `SyntaxTheme` that operates by storing the syntax styles as a vector of `gpui2::HighlightStyle`s. This is necessary for the intended usage by `language2`, where we find the longest key in the theme's syntax styles that matches the capture name: https://github.com/zed-industries/zed/blob/18431051d9d750d9e66284a71f7a55a1e31c1374/crates/language2/src/highlight_map.rs#L15-L41
This commit is contained in:
+6
-131
@@ -5,7 +5,6 @@ mod registry;
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mod scale;
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mod settings;
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mod syntax;
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mod themes;
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mod utils;
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pub use colors::*;
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@@ -16,9 +15,7 @@ pub use scale::*;
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pub use settings::*;
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pub use syntax::*;
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use std::sync::Arc;
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use gpui2::{AppContext, HighlightStyle, Hsla, SharedString};
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use gpui2::{AppContext, Hsla, SharedString};
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use settings2::Settings;
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#[derive(Debug, Clone, PartialEq)]
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@@ -45,8 +42,8 @@ impl ActiveTheme for AppContext {
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pub struct ThemeFamily {
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#[allow(dead_code)]
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pub(crate) id: String,
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pub name: String,
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pub author: String,
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pub name: SharedString,
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pub author: SharedString,
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pub themes: Vec<ThemeVariant>,
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pub scales: ColorScales,
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}
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@@ -56,7 +53,7 @@ impl ThemeFamily {}
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pub struct ThemeVariant {
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#[allow(dead_code)]
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pub(crate) id: String,
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pub name: String,
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pub name: SharedString,
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pub appearance: Appearance,
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pub styles: ThemeStyle,
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}
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@@ -68,9 +65,9 @@ impl ThemeVariant {
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&self.styles.colors
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}
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/// Returns the [`SyntaxStyles`] for the theme.
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/// Returns the [`SyntaxTheme`] for the theme.
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#[inline(always)]
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pub fn syntax(&self) -> &SyntaxStyles {
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pub fn syntax(&self) -> &SyntaxTheme {
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&self.styles.syntax
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}
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@@ -80,125 +77,3 @@ impl ThemeVariant {
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self.syntax().color(name)
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}
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}
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pub struct Theme {
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pub metadata: ThemeMetadata,
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pub transparent: Hsla,
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pub mac_os_traffic_light_red: Hsla,
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pub mac_os_traffic_light_yellow: Hsla,
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pub mac_os_traffic_light_green: Hsla,
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pub border: Hsla,
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pub border_variant: Hsla,
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pub border_focused: Hsla,
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pub border_transparent: Hsla,
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/// The background color of an elevated surface, like a modal, tooltip or toast.
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pub elevated_surface: Hsla,
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pub surface: Hsla,
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/// Window background color of the base app
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pub background: Hsla,
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/// Default background for elements like filled buttons,
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/// text fields, checkboxes, radio buttons, etc.
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/// - TODO: Map to step 3.
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pub filled_element: Hsla,
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/// The background color of a hovered element, like a button being hovered
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/// with a mouse, or hovered on a touch screen.
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/// - TODO: Map to step 4.
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pub filled_element_hover: Hsla,
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/// The background color of an active element, like a button being pressed,
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/// or tapped on a touch screen.
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/// - TODO: Map to step 5.
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pub filled_element_active: Hsla,
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/// The background color of a selected element, like a selected tab,
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/// a button toggled on, or a checkbox that is checked.
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pub filled_element_selected: Hsla,
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pub filled_element_disabled: Hsla,
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pub ghost_element: Hsla,
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/// The background color of a hovered element with no default background,
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/// like a ghost-style button or an interactable list item.
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/// - TODO: Map to step 3.
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pub ghost_element_hover: Hsla,
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/// - TODO: Map to step 4.
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pub ghost_element_active: Hsla,
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pub ghost_element_selected: Hsla,
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pub ghost_element_disabled: Hsla,
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pub text: Hsla,
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pub text_muted: Hsla,
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pub text_placeholder: Hsla,
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pub text_disabled: Hsla,
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pub text_accent: Hsla,
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pub icon_muted: Hsla,
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pub syntax: SyntaxTheme,
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pub status_bar: Hsla,
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pub title_bar: Hsla,
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pub toolbar: Hsla,
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pub tab_bar: Hsla,
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/// The background of the editor
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pub editor: Hsla,
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pub editor_subheader: Hsla,
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pub editor_active_line: Hsla,
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pub terminal: Hsla,
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pub image_fallback_background: Hsla,
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pub git_created: Hsla,
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pub git_modified: Hsla,
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pub git_deleted: Hsla,
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pub git_conflict: Hsla,
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pub git_ignored: Hsla,
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pub git_renamed: Hsla,
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pub players: [PlayerTheme; 8],
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}
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#[derive(Clone)]
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pub struct SyntaxTheme {
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pub highlights: Vec<(String, HighlightStyle)>,
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}
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impl SyntaxTheme {
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// TOOD: Get this working with `#[cfg(test)]`. Why isn't it?
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pub fn new_test(colors: impl IntoIterator<Item = (&'static str, Hsla)>) -> Self {
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SyntaxTheme {
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highlights: colors
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.into_iter()
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.map(|(key, color)| {
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(
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key.to_owned(),
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HighlightStyle {
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color: Some(color),
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..Default::default()
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},
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)
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})
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.collect(),
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}
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}
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pub fn get(&self, name: &str) -> HighlightStyle {
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self.highlights
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.iter()
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.find_map(|entry| if entry.0 == name { Some(entry.1) } else { None })
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.unwrap_or_default()
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}
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pub fn color(&self, name: &str) -> Hsla {
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self.get(name).color.unwrap_or_default()
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}
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}
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#[derive(Clone, Copy)]
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pub struct PlayerTheme {
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pub cursor: Hsla,
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pub selection: Hsla,
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}
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#[derive(Clone)]
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pub struct ThemeMetadata {
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pub name: SharedString,
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pub is_light: bool,
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}
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pub struct Editor {
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pub syntax: Arc<SyntaxTheme>,
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}
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