Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817 Release Notes: - N/A
This commit is contained in:
+10
-4
@@ -864,13 +864,16 @@ async fn test_jk(cx: &mut gpui::TestAppContext) {
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fn assert_pending_input(cx: &mut VimTestContext, expected: &str) {
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cx.update_editor(|editor, window, cx| {
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let snapshot = editor.snapshot(window, cx);
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let highlights = editor.text_highlights::<editor::PendingInput>(cx).unwrap();
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let highlights = editor
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.text_highlights::<editor::PendingInput>(cx)
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.unwrap()
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.1;
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let (_, ranges) = marked_text_ranges(expected, false);
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assert_eq!(
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highlights
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.iter()
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.map(|(highlight, _)| highlight.to_offset(&snapshot.buffer_snapshot))
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.map(|highlight| highlight.to_offset(&snapshot.buffer_snapshot))
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.collect::<Vec<_>>(),
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ranges
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)
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@@ -920,12 +923,15 @@ async fn test_jk_delay(cx: &mut gpui::TestAppContext) {
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cx.assert_state("ˇjhello", Mode::Insert);
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cx.update_editor(|editor, window, cx| {
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let snapshot = editor.snapshot(window, cx);
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let highlights = editor.text_highlights::<editor::PendingInput>(cx).unwrap();
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let highlights = editor
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.text_highlights::<editor::PendingInput>(cx)
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.unwrap()
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.1;
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assert_eq!(
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highlights
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.iter()
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.map(|(highlight, _)| highlight.to_offset(&snapshot.buffer_snapshot))
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.map(|highlight| highlight.to_offset(&snapshot.buffer_snapshot))
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.collect::<Vec<_>>(),
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vec![0..1]
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)
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