settings_ui: Handle enums with fields (#37945)
Closes #ISSUE
Adds handling for Enums with fields (i.e. not `enum Foo { Yes, No }`) in
Settings UI. Accomplished by creating default values for each element
with fields (in the derive macro), and rendering a toggle button group
with a button for each variant where switching the active variant sets
the value in the settings JSON to the default for the new active
variant.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Conrad <conrad@zed.dev>
This commit is contained in:
@@ -1,13 +1,14 @@
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mod appearance_settings_controls;
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use std::any::TypeId;
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use std::num::NonZeroU32;
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use std::ops::{Not, Range};
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use std::{
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num::NonZeroU32,
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ops::{Not, Range},
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rc::Rc,
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};
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use anyhow::Context as _;
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use command_palette_hooks::CommandPaletteFilter;
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use editor::{Editor, EditorSettingsControls};
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use feature_flags::{FeatureFlag, FeatureFlagViewExt};
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use feature_flags::{FeatureFlag, FeatureFlagAppExt};
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use gpui::{App, Entity, EventEmitter, FocusHandle, Focusable, ReadGlobal, ScrollHandle, actions};
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use settings::{
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NumType, SettingsStore, SettingsUiEntry, SettingsUiEntryMetaData, SettingsUiItem,
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@@ -19,7 +20,6 @@ use ui::{NumericStepper, SwitchField, ToggleButtonGroup, ToggleButtonSimple, pre
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use workspace::{
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Workspace,
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item::{Item, ItemEvent},
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with_active_or_new_workspace,
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};
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use crate::appearance_settings_controls::AppearanceSettingsControls;
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@@ -38,50 +38,45 @@ actions!(
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]
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);
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pub fn init(cx: &mut App) {
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cx.on_action(|_: &OpenSettingsEditor, cx| {
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with_active_or_new_workspace(cx, move |workspace, window, cx| {
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let existing = workspace
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.active_pane()
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.read(cx)
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.items()
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.find_map(|item| item.downcast::<SettingsPage>());
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pub fn open_settings_editor(
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workspace: &mut Workspace,
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_: &OpenSettingsEditor,
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window: &mut Window,
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cx: &mut Context<Workspace>,
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) {
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// todo(settings_ui) open in a local workspace if this is remote.
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let existing = workspace
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.active_pane()
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.read(cx)
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.items()
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.find_map(|item| item.downcast::<SettingsPage>());
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if let Some(existing) = existing {
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workspace.activate_item(&existing, true, true, window, cx);
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if let Some(existing) = existing {
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workspace.activate_item(&existing, true, true, window, cx);
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} else {
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let settings_page = SettingsPage::new(workspace, cx);
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workspace.add_item_to_active_pane(Box::new(settings_page), None, true, window, cx)
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}
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}
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pub fn init(cx: &mut App) {
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cx.observe_new(|workspace: &mut Workspace, _, _| {
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workspace.register_action_renderer(|div, _, _, cx| {
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let settings_ui_actions = [std::any::TypeId::of::<OpenSettingsEditor>()];
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let has_flag = cx.has_flag::<SettingsUiFeatureFlag>();
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command_palette_hooks::CommandPaletteFilter::update_global(cx, |filter, _| {
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if has_flag {
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filter.show_action_types(&settings_ui_actions);
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} else {
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filter.hide_action_types(&settings_ui_actions);
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}
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});
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if has_flag {
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div.on_action(cx.listener(open_settings_editor))
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} else {
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let settings_page = SettingsPage::new(workspace, cx);
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workspace.add_item_to_active_pane(Box::new(settings_page), None, true, window, cx)
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div
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}
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});
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});
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cx.observe_new(|_workspace: &mut Workspace, window, cx| {
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let Some(window) = window else {
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return;
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};
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let settings_ui_actions = [TypeId::of::<OpenSettingsEditor>()];
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.hide_action_types(&settings_ui_actions);
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});
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cx.observe_flag::<SettingsUiFeatureFlag, _>(
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window,
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move |is_enabled, _workspace, _, cx| {
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if is_enabled {
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.show_action_types(&settings_ui_actions);
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});
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} else {
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CommandPaletteFilter::update_global(cx, |filter, _cx| {
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filter.hide_action_types(&settings_ui_actions);
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});
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}
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},
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)
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.detach();
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})
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.detach();
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}
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@@ -153,9 +148,7 @@ struct UiEntry {
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next_sibling: Option<usize>,
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// expanded: bool,
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render: Option<SettingsUiItemSingle>,
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/// For dynamic items this is a way to select a value from a list of values
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/// this is always none for non-dynamic items
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select_descendant: Option<fn(&serde_json::Value, &App) -> usize>,
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dynamic_render: Option<SettingsUiItemUnion>,
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generate_items: Option<(
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SettingsUiItem,
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fn(&serde_json::Value, &App) -> Vec<SettingsUiEntryMetaData>,
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@@ -198,6 +191,7 @@ fn build_tree_item(
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depth: usize,
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prev_index: Option<usize>,
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) {
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// let tree: HashMap<Path, UiEntry>;
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let index = tree.len();
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tree.push(UiEntry {
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title: entry.title.into(),
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@@ -208,7 +202,7 @@ fn build_tree_item(
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total_descendant_range: index + 1..index + 1,
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render: None,
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next_sibling: None,
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select_descendant: None,
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dynamic_render: None,
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generate_items: None,
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});
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if let Some(prev_index) = prev_index {
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@@ -230,12 +224,14 @@ fn build_tree_item(
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SettingsUiItem::Single(item) => {
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tree[index].render = Some(item);
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}
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SettingsUiItem::Union(SettingsUiItemUnion {
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options,
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determine_option,
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}) => {
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tree[index].select_descendant = Some(determine_option);
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SettingsUiItem::Union(dynamic_render) => {
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// todo(settings_ui) take from item and store other fields instead of clone
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// will also require replacing usage in render_recursive so it can know
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// which options were actually rendered
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let options = dynamic_render.options.clone();
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tree[index].dynamic_render = Some(dynamic_render);
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for option in options {
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let Some(option) = option else { continue };
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let prev_index = tree[index]
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.descendant_range
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.is_empty()
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@@ -316,13 +312,14 @@ impl SettingsUiTree {
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}
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// todo(settings_ui): handle dynamic nodes here
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let selected_descendant_index = child
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.select_descendant
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.map(|select_descendant| {
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.dynamic_render
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.as_ref()
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.map(|dynamic_render| {
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read_settings_value_from_path(
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SettingsStore::global(cx).raw_default_settings(),
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¤t_path,
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)
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.map(|value| select_descendant(value, cx))
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.map(|value| (dynamic_render.determine_option)(value, cx))
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})
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.and_then(|selected_descendant_index| {
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selected_descendant_index.map(|index| child.nth_descendant_index(tree, index))
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@@ -383,148 +380,177 @@ fn render_content(
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let mut path = smallvec::smallvec![];
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fn render_recursive(
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tree: &[UiEntry],
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index: usize,
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path: &mut SmallVec<[SharedString; 1]>,
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mut element: Div,
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// todo(settings_ui): can this be a ref without cx borrow issues?
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fallback_path: &mut Option<SmallVec<[SharedString; 1]>>,
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window: &mut Window,
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cx: &mut App,
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) -> Div {
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let Some(child) = tree.get(index) else {
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return element.child(
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Label::new(SharedString::new_static("No settings found")).color(Color::Error),
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);
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};
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element = element.child(Label::new(child.title.clone()).size(LabelSize::Large));
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// todo(settings_ui): subgroups?
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let mut pushed_path = false;
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if let Some(child_path) = child.path.as_ref() {
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path.push(child_path.clone());
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if let Some(fallback_path) = fallback_path.as_mut() {
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fallback_path.push(child_path.clone());
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}
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pushed_path = true;
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}
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// let fallback_path_copy = fallback_path.cloned();
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let settings_value = settings_value_from_settings_and_path(
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path.clone(),
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fallback_path.as_ref().map(|path| path.as_slice()),
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child.title.clone(),
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child.documentation.clone(),
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// PERF: how to structure this better? There feels like there's a way to avoid the clone
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// and every value lookup
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SettingsStore::global(cx).raw_user_settings(),
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SettingsStore::global(cx).raw_default_settings(),
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);
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if let Some(select_descendant) = child.select_descendant {
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let selected_descendant =
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child.nth_descendant_index(tree, select_descendant(settings_value.read(), cx));
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if let Some(descendant_index) = selected_descendant {
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element = render_recursive(
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tree,
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descendant_index,
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path,
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element,
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fallback_path,
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window,
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cx,
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);
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}
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} else if let Some((settings_ui_item, generate_items, defaults_path)) =
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child.generate_items.as_ref()
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{
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let generated_items = generate_items(settings_value.read(), cx);
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let mut ui_items = Vec::with_capacity(generated_items.len());
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for item in generated_items {
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let settings_ui_entry = SettingsUiEntry {
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path: None,
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title: "",
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documentation: None,
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item: settings_ui_item.clone(),
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};
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let prev_index = if ui_items.is_empty() {
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None
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} else {
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Some(ui_items.len() - 1)
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};
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let item_index = ui_items.len();
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build_tree_item(
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&mut ui_items,
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settings_ui_entry,
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child._depth + 1,
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prev_index,
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);
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if item_index < ui_items.len() {
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ui_items[item_index].path = None;
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ui_items[item_index].title = item.title.clone();
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ui_items[item_index].documentation = item.documentation.clone();
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// push path instead of setting path on ui item so that the path isn't pushed to default_path as well
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// when we recurse
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path.push(item.path.clone());
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element = render_recursive(
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&ui_items,
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item_index,
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path,
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element,
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&mut Some(defaults_path.clone()),
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window,
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cx,
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);
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path.pop();
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}
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}
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} else if let Some(child_render) = child.render.as_ref() {
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element = element.child(div().child(render_item_single(
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settings_value,
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child_render,
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window,
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cx,
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)));
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} else if let Some(child_index) = child.first_descendant_index() {
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let mut index = Some(child_index);
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while let Some(sub_child_index) = index {
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element = render_recursive(
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tree,
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sub_child_index,
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path,
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element,
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fallback_path,
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window,
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cx,
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);
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index = tree[sub_child_index].next_sibling;
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}
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} else {
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element =
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element.child(div().child(Label::new("// skipped (for now)").color(Color::Muted)))
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}
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if pushed_path {
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path.pop();
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if let Some(fallback_path) = fallback_path.as_mut() {
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fallback_path.pop();
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}
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}
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return element;
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}
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return render_recursive(
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&tree.entries,
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tree.active_entry_index,
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&mut path,
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content,
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&mut None,
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true,
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window,
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cx,
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);
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}
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fn render_recursive(
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tree: &[UiEntry],
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index: usize,
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path: &mut SmallVec<[SharedString; 1]>,
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mut element: Div,
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fallback_path: &mut Option<SmallVec<[SharedString; 1]>>,
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render_next_title: bool,
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window: &mut Window,
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cx: &mut App,
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) -> Div {
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let Some(child) = tree.get(index) else {
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return element
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.child(Label::new(SharedString::new_static("No settings found")).color(Color::Error));
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};
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if render_next_title {
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element = element.child(Label::new(child.title.clone()).size(LabelSize::Large));
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}
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// todo(settings_ui): subgroups?
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let mut pushed_path = false;
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if let Some(child_path) = child.path.as_ref() {
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path.push(child_path.clone());
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if let Some(fallback_path) = fallback_path.as_mut() {
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fallback_path.push(child_path.clone());
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}
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pushed_path = true;
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}
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let settings_value = settings_value_from_settings_and_path(
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path.clone(),
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fallback_path.as_ref().map(|path| path.as_slice()),
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child.title.clone(),
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child.documentation.clone(),
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// PERF: how to structure this better? There feels like there's a way to avoid the clone
|
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// and every value lookup
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SettingsStore::global(cx).raw_user_settings(),
|
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SettingsStore::global(cx).raw_default_settings(),
|
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);
|
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if let Some(dynamic_render) = child.dynamic_render.as_ref() {
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let value = settings_value.read();
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let selected_index = (dynamic_render.determine_option)(value, cx);
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element = element.child(div().child(render_toggle_button_group_inner(
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settings_value.title.clone(),
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dynamic_render.labels,
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Some(selected_index),
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{
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let path = settings_value.path.clone();
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let defaults = dynamic_render.defaults.clone();
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move |idx, cx| {
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if idx == selected_index {
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return;
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}
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let default = defaults.get(idx).cloned().unwrap_or_default();
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SettingsValue::write_value(&path, default, cx);
|
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}
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},
|
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)));
|
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// we don't add descendants for unit options, so we adjust the selected index
|
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// by the number of options we didn't add descendants for, to get the descendant index
|
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let selected_descendant_index = selected_index
|
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- dynamic_render.options[..selected_index]
|
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.iter()
|
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.filter(|option| option.is_none())
|
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.count();
|
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if dynamic_render.options[selected_index].is_some()
|
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&& let Some(descendant_index) =
|
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child.nth_descendant_index(tree, selected_descendant_index)
|
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{
|
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element = render_recursive(
|
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tree,
|
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descendant_index,
|
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path,
|
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element,
|
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fallback_path,
|
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false,
|
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window,
|
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cx,
|
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);
|
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}
|
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} else if let Some((settings_ui_item, generate_items, defaults_path)) =
|
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child.generate_items.as_ref()
|
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{
|
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let generated_items = generate_items(settings_value.read(), cx);
|
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let mut ui_items = Vec::with_capacity(generated_items.len());
|
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for item in generated_items {
|
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let settings_ui_entry = SettingsUiEntry {
|
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path: None,
|
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title: "",
|
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documentation: None,
|
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item: settings_ui_item.clone(),
|
||||
};
|
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let prev_index = if ui_items.is_empty() {
|
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None
|
||||
} else {
|
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Some(ui_items.len() - 1)
|
||||
};
|
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let item_index = ui_items.len();
|
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build_tree_item(
|
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&mut ui_items,
|
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settings_ui_entry,
|
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child._depth + 1,
|
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prev_index,
|
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);
|
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if item_index < ui_items.len() {
|
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ui_items[item_index].path = None;
|
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ui_items[item_index].title = item.title.clone();
|
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ui_items[item_index].documentation = item.documentation.clone();
|
||||
|
||||
// push path instead of setting path on ui item so that the path isn't pushed to default_path as well
|
||||
// when we recurse
|
||||
path.push(item.path.clone());
|
||||
element = render_recursive(
|
||||
&ui_items,
|
||||
item_index,
|
||||
path,
|
||||
element,
|
||||
&mut Some(defaults_path.clone()),
|
||||
true,
|
||||
window,
|
||||
cx,
|
||||
);
|
||||
path.pop();
|
||||
}
|
||||
}
|
||||
} else if let Some(child_render) = child.render.as_ref() {
|
||||
element = element.child(div().child(render_item_single(
|
||||
settings_value,
|
||||
child_render,
|
||||
window,
|
||||
cx,
|
||||
)));
|
||||
} else if let Some(child_index) = child.first_descendant_index() {
|
||||
let mut index = Some(child_index);
|
||||
while let Some(sub_child_index) = index {
|
||||
element = render_recursive(
|
||||
tree,
|
||||
sub_child_index,
|
||||
path,
|
||||
element,
|
||||
fallback_path,
|
||||
true,
|
||||
window,
|
||||
cx,
|
||||
);
|
||||
index = tree[sub_child_index].next_sibling;
|
||||
}
|
||||
} else {
|
||||
element = element.child(div().child(Label::new("// skipped (for now)").color(Color::Muted)))
|
||||
}
|
||||
|
||||
if pushed_path {
|
||||
path.pop();
|
||||
if let Some(fallback_path) = fallback_path.as_mut() {
|
||||
fallback_path.pop();
|
||||
}
|
||||
}
|
||||
return element;
|
||||
}
|
||||
|
||||
impl Render for SettingsPage {
|
||||
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
|
||||
let scroll_handle = window.use_state(cx, |_, _| ScrollHandle::new());
|
||||
@@ -855,41 +881,47 @@ fn render_toggle_button_group(
|
||||
_: &mut App,
|
||||
) -> AnyElement {
|
||||
let value = downcast_any_item::<String>(value);
|
||||
let active_value = value.read();
|
||||
let selected_idx = variants.iter().position(|v| v == &active_value);
|
||||
|
||||
return render_toggle_button_group_inner(value.title, labels, selected_idx, {
|
||||
let path = value.path.clone();
|
||||
move |variant_index, cx| {
|
||||
SettingsValue::write_value(
|
||||
&path,
|
||||
serde_json::Value::String(variants[variant_index].to_string()),
|
||||
cx,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn render_toggle_button_group_inner(
|
||||
title: SharedString,
|
||||
labels: &'static [&'static str],
|
||||
selected_idx: Option<usize>,
|
||||
on_write: impl Fn(usize, &mut App) + 'static,
|
||||
) -> AnyElement {
|
||||
fn make_toggle_group<const LEN: usize>(
|
||||
value: SettingsValue<String>,
|
||||
variants: &'static [&'static str],
|
||||
title: SharedString,
|
||||
selected_idx: Option<usize>,
|
||||
on_write: Rc<dyn Fn(usize, &mut App)>,
|
||||
labels: &'static [&'static str],
|
||||
) -> AnyElement {
|
||||
let mut variants_array: [(&'static str, &'static str); LEN] = [("unused", "unused"); LEN];
|
||||
for i in 0..LEN {
|
||||
variants_array[i] = (variants[i], labels[i]);
|
||||
}
|
||||
let active_value = value.read();
|
||||
|
||||
let selected_idx = variants_array
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find_map(|(idx, (variant, _))| {
|
||||
if variant == &active_value {
|
||||
Some(idx)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
let labels_array: [&'static str; LEN] = {
|
||||
let mut arr = ["unused"; LEN];
|
||||
arr.copy_from_slice(labels);
|
||||
arr
|
||||
};
|
||||
|
||||
let mut idx = 0;
|
||||
ToggleButtonGroup::single_row(
|
||||
value.title.clone(),
|
||||
variants_array.map(|(variant, label)| {
|
||||
let path = value.path.clone();
|
||||
title,
|
||||
labels_array.map(|label| {
|
||||
idx += 1;
|
||||
let on_write = on_write.clone();
|
||||
ToggleButtonSimple::new(label, move |_, _, cx| {
|
||||
SettingsValue::write_value(
|
||||
&path,
|
||||
serde_json::Value::String(variant.to_string()),
|
||||
cx,
|
||||
);
|
||||
on_write(idx - 1, cx);
|
||||
})
|
||||
}),
|
||||
)
|
||||
@@ -898,10 +930,12 @@ fn render_toggle_button_group(
|
||||
.into_any_element()
|
||||
}
|
||||
|
||||
let on_write = Rc::new(on_write);
|
||||
|
||||
macro_rules! templ_toggl_with_const_param {
|
||||
($len:expr) => {
|
||||
if variants.len() == $len {
|
||||
return make_toggle_group::<$len>(value, variants, labels);
|
||||
if labels.len() == $len {
|
||||
return make_toggle_group::<$len>(title.clone(), selected_idx, on_write, labels);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user