Make Node::context optional as well

This was an oversight in d09dfe0.

Co-Authored-By: Marshall <marshall@zed.dev>
This commit is contained in:
Antonio Scandurra
2023-12-06 18:02:45 +01:00
co-authored by Marshall
parent 5e558e2a58
commit 2aee3e3192
2 changed files with 9 additions and 9 deletions
+5 -5
View File
@@ -28,7 +28,7 @@ pub(crate) struct DispatchTree {
pub(crate) struct DispatchNode {
pub key_listeners: SmallVec<[KeyListener; 2]>,
pub action_listeners: SmallVec<[DispatchActionListener; 16]>,
pub context: KeyContext,
pub context: Option<KeyContext>,
parent: Option<DispatchNodeId>,
}
@@ -70,14 +70,14 @@ impl DispatchTree {
});
self.node_stack.push(node_id);
if let Some(context) = context {
self.active_node().context = context.clone();
self.active_node().context = Some(context.clone());
self.context_stack.push(context);
}
}
pub fn pop_node(&mut self) {
let node_id = self.node_stack.pop().unwrap();
if !self.nodes[node_id.0].context.is_empty() {
if self.nodes[node_id.0].context.is_some() {
self.context_stack.pop();
}
}
@@ -95,8 +95,8 @@ impl DispatchTree {
self.context_stack.clear();
for node_id in dispatch_path {
let node = self.node(node_id);
if !node.context.is_empty() {
self.context_stack.push(node.context.clone());
if let Some(context) = node.context.clone() {
self.context_stack.push(context);
}
if let Some((context_stack, matcher)) = old_tree