svg_preview: Remove unnecessary dependency on editor (#43147)
Editor is a choke point in our compilation graph while also being a very common crate that is being edited. So reducing things that depend on it will generally improve compilation times for us. Release Notes: - N/A *or* Added/Fixed/Improved ...
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@@ -2,8 +2,8 @@ use collections::VecDeque;
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use copilot::Copilot;
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use editor::{Editor, EditorEvent, MultiBufferOffset, actions::MoveToEnd, scroll::Autoscroll};
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use gpui::{
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AnyView, App, Context, Corner, Entity, EventEmitter, FocusHandle, Focusable, IntoElement,
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ParentElement, Render, Styled, Subscription, Task, WeakEntity, Window, actions, div,
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App, Context, Corner, Entity, EventEmitter, FocusHandle, Focusable, IntoElement, ParentElement,
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Render, Styled, Subscription, Task, WeakEntity, Window, actions, div,
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};
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use itertools::Itertools;
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use language::{LanguageServerId, language_settings::SoftWrap};
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@@ -748,11 +748,11 @@ impl Item for LspLogView {
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type_id: TypeId,
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self_handle: &'a Entity<Self>,
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_: &'a App,
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) -> Option<AnyView> {
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) -> Option<gpui::AnyEntity> {
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if type_id == TypeId::of::<Self>() {
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Some(self_handle.to_any())
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Some(self_handle.clone().into())
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} else if type_id == TypeId::of::<Editor>() {
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Some(self.editor.to_any())
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Some(self.editor.clone().into())
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} else {
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None
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}
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