svg_preview: Remove unnecessary dependency on editor (#43147)

Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
This commit is contained in:
Lukas Wirth
2025-11-20 12:18:50 +01:00
committed by GitHub
parent 1e45c99c80
commit 29f9853978
24 changed files with 127 additions and 119 deletions
+5 -5
View File
@@ -5,8 +5,8 @@ use buffer_diff::{BufferDiff, BufferDiffSnapshot};
use editor::{Editor, EditorEvent, MultiBuffer, ToPoint, actions::DiffClipboardWithSelectionData};
use futures::{FutureExt, select_biased};
use gpui::{
AnyElement, AnyView, App, AppContext as _, AsyncApp, Context, Entity, EventEmitter,
FocusHandle, Focusable, IntoElement, Render, Task, Window,
AnyElement, App, AppContext as _, AsyncApp, Context, Entity, EventEmitter, FocusHandle,
Focusable, IntoElement, Render, Task, Window,
};
use language::{self, Buffer, Point};
use project::Project;
@@ -329,11 +329,11 @@ impl Item for TextDiffView {
type_id: TypeId,
self_handle: &'a Entity<Self>,
_: &'a App,
) -> Option<AnyView> {
) -> Option<gpui::AnyEntity> {
if type_id == TypeId::of::<Self>() {
Some(self_handle.to_any())
Some(self_handle.clone().into())
} else if type_id == TypeId::of::<Editor>() {
Some(self.diff_editor.to_any())
Some(self.diff_editor.clone().into())
} else {
None
}