svg_preview: Remove unnecessary dependency on editor (#43147)
Editor is a choke point in our compilation graph while also being a very common crate that is being edited. So reducing things that depend on it will generally improve compilation times for us. Release Notes: - N/A *or* Added/Fixed/Improved ...
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@@ -5,8 +5,8 @@ use buffer_diff::{BufferDiff, BufferDiffSnapshot};
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use editor::{Editor, EditorEvent, MultiBuffer, ToPoint, actions::DiffClipboardWithSelectionData};
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use futures::{FutureExt, select_biased};
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use gpui::{
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AnyElement, AnyView, App, AppContext as _, AsyncApp, Context, Entity, EventEmitter,
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FocusHandle, Focusable, IntoElement, Render, Task, Window,
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AnyElement, App, AppContext as _, AsyncApp, Context, Entity, EventEmitter, FocusHandle,
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Focusable, IntoElement, Render, Task, Window,
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};
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use language::{self, Buffer, Point};
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use project::Project;
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@@ -329,11 +329,11 @@ impl Item for TextDiffView {
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type_id: TypeId,
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self_handle: &'a Entity<Self>,
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_: &'a App,
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) -> Option<AnyView> {
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) -> Option<gpui::AnyEntity> {
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if type_id == TypeId::of::<Self>() {
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Some(self_handle.to_any())
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Some(self_handle.clone().into())
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} else if type_id == TypeId::of::<Editor>() {
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Some(self.diff_editor.to_any())
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Some(self.diff_editor.clone().into())
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} else {
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None
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}
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