svg_preview: Remove unnecessary dependency on editor (#43147)
Editor is a choke point in our compilation graph while also being a very common crate that is being edited. So reducing things that depend on it will generally improve compilation times for us. Release Notes: - N/A *or* Added/Fixed/Improved ...
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@@ -11,7 +11,7 @@ use editor::{
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display_map::ToDisplayPoint, scroll::Autoscroll,
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};
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use gpui::{
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AnyView, App, ClipboardItem, Context, Entity, EventEmitter, Focusable, Pixels, Point, Render,
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App, ClipboardItem, Context, Entity, EventEmitter, Focusable, Pixels, Point, Render,
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Subscription, Task, VisualContext as _, WeakEntity, Window, actions,
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};
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use project::Project;
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@@ -25,7 +25,7 @@ use util::ResultExt;
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use workspace::{CollaboratorId, item::TabContentParams};
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use workspace::{
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ItemNavHistory, Pane, SaveIntent, Toast, ViewId, Workspace, WorkspaceId,
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item::{FollowableItem, Item, ItemEvent, ItemHandle},
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item::{FollowableItem, Item, ItemEvent},
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searchable::SearchableItemHandle,
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};
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use workspace::{item::Dedup, notifications::NotificationId};
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@@ -441,11 +441,11 @@ impl Item for ChannelView {
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type_id: TypeId,
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self_handle: &'a Entity<Self>,
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_: &'a App,
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) -> Option<AnyView> {
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) -> Option<gpui::AnyEntity> {
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if type_id == TypeId::of::<Self>() {
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Some(self_handle.to_any())
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Some(self_handle.clone().into())
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} else if type_id == TypeId::of::<Editor>() {
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Some(self.editor.to_any())
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Some(self.editor.clone().into())
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} else {
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None
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}
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