Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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@@ -147,9 +147,9 @@ impl Vim {
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cx,
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)
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});
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cx.spawn_in(window, |this, mut cx| async move {
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cx.spawn_in(window, async move |this, cx| {
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let editor = task.await?;
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this.update_in(&mut cx, |_, window, cx| {
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this.update_in(cx, |_, window, cx| {
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if let Some(editor) = editor.act_as::<Editor>(cx) {
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editor.update(cx, |editor, cx| {
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let map = editor.snapshot(window, cx);
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