Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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@@ -2485,7 +2485,7 @@ fn handle_tooltip_mouse_move(
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let active_tooltip = active_tooltip.clone();
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let build_tooltip = build_tooltip.clone();
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let check_is_hovered_during_prepaint = check_is_hovered_during_prepaint.clone();
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move |mut cx| async move {
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async move |cx| {
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cx.background_executor().timer(TOOLTIP_SHOW_DELAY).await;
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cx.update(|window, cx| {
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let new_tooltip =
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@@ -2576,7 +2576,7 @@ fn handle_tooltip_check_visible_and_update(
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Action::ScheduleHide(tooltip) => {
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let delayed_hide_task = window.spawn(cx, {
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let active_tooltip = active_tooltip.clone();
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move |mut cx| async move {
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async move |cx| {
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cx.background_executor()
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.timer(HOVERABLE_TOOLTIP_HIDE_DELAY)
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.await;
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@@ -357,7 +357,7 @@ impl Element for Img {
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}
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} else {
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let current_view = window.current_view();
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let task = window.spawn(cx, |mut cx| async move {
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let task = window.spawn(cx, async move |cx| {
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cx.background_executor().timer(LOADING_DELAY).await;
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cx.update(move |_, cx| {
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cx.notify(current_view);
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