Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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@@ -77,12 +77,12 @@ impl Editor {
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);
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self.next_scroll_position = self.next_scroll_position.next();
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self._scroll_cursor_center_top_bottom_task = cx.spawn(|editor, mut cx| async move {
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self._scroll_cursor_center_top_bottom_task = cx.spawn(async move |editor, cx| {
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cx.background_executor()
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.timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT)
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.await;
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editor
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.update(&mut cx, |editor, _| {
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.update(cx, |editor, _| {
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editor.next_scroll_position = NextScrollCursorCenterTopBottom::default();
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})
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.ok();
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