Revert the commit that broke Zed display capabilities (#7326)
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@@ -175,6 +175,7 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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fn on_close(&self, callback: Box<dyn FnOnce()>);
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
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fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
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fn invalidate(&self);
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fn draw(&self, scene: &Scene);
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fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
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