chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we have less of a long pole at the end of compilation. - Removes moot dependencies on editor/picker. This is totally harmless and might help in the future if we decide to decouple picker from editor. Before: ``` Number of crates that depend on 'picker' but not on 'editor': 1 Total number of crates that depend on 'picker': 13 Total number of crates that depend on 'editor': 30 ``` After: ``` Number of crates that depend on 'picker' but not on 'editor': 5 Total number of crates that depend on 'picker': 12 Total number of crates that depend on 'editor': 26 ``` The more crates depend on just picker but not editor, the better in that case. Release Notes: - N/A
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@@ -2,9 +2,9 @@ use super::{
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inlay_map::{InlayBufferRows, InlayChunks, InlayEdit, InlayOffset, InlayPoint, InlaySnapshot},
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Highlights,
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};
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use crate::{Anchor, AnchorRangeExt, MultiBufferSnapshot, ToOffset};
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use gpui::{ElementId, HighlightStyle, Hsla};
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use language::{Chunk, Edit, Point, TextSummary};
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use multi_buffer::{Anchor, AnchorRangeExt, MultiBufferSnapshot, ToOffset};
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use std::{
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any::TypeId,
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cmp::{self, Ordering},
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