Extract title_bar crate (#13597)
This PR extracts a singular title bar (`title_bar::TitleBar`) from `ui::TitleBar` and `collab_ui::collab_titlebar_item::CollabTitlebarItem`. This is a first step towards organizing title bar things into one place, and standardizing platform titlebar/window control implementations. Release Notes: - N/A
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@@ -1,56 +0,0 @@
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use gpui::{NoAction, Render};
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use story::{StoryContainer, StoryItem, StorySection};
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use crate::{prelude::*, PlatformStyle, TitleBar};
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pub struct TitleBarStory;
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impl Render for TitleBarStory {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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fn add_sample_children(titlebar: TitleBar) -> TitleBar {
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titlebar
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.child(div().size_2().bg(gpui::red()))
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.child(div().size_2().bg(gpui::blue()))
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.child(div().size_2().bg(gpui::green()))
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}
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StoryContainer::new("TitleBar", "crates/ui/src/components/stories/title_bar.rs")
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (macOS)",
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TitleBar::new("macos", Box::new(NoAction))
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.platform_style(PlatformStyle::Mac)
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.map(add_sample_children),
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)
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.description("")
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.usage(""),
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),
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)
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (Linux)",
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TitleBar::new("linux", Box::new(NoAction))
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.platform_style(PlatformStyle::Linux)
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.map(add_sample_children),
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)
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.description("")
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.usage(""),
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),
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)
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (Windows)",
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TitleBar::new("windows", Box::new(NoAction))
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.platform_style(PlatformStyle::Windows)
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.map(add_sample_children),
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)
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.description("")
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.usage(""),
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),
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)
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.into_element()
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}
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}
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