Checkpoint
This commit is contained in:
+478
-104
@@ -1,10 +1,12 @@
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use crate::{
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point, Action, AnyDrag, AnyElement, AnyView, AppContext, BorrowWindow, Bounds, ClickEvent,
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DispatchPhase, Element, FocusHandle, KeyContext, KeyDownEvent, KeyUpEvent, LayoutId,
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MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, Render,
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ScrollWheelEvent, SharedString, Style, StyleRefinement, Styled, View, ViewContext, Visibility,
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point, px, Action, AnyDrag, AnyElement, AnyTooltip, AnyView, AppContext, BorrowAppContext,
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BorrowWindow, Bounds, ClickEvent, DispatchPhase, Element, FocusHandle, KeyContext,
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KeyDownEvent, KeyUpEvent, LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Pixels, Point, Render, ScrollWheelEvent, SharedString, Size, Style, StyleRefinement, Styled,
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Task, View, ViewContext, Visibility,
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};
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use collections::HashMap;
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use parking_lot::Mutex;
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use refineable::Refineable;
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use smallvec::SmallVec;
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use std::{
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@@ -12,14 +14,20 @@ use std::{
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marker::PhantomData,
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mem,
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sync::Arc,
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time::Duration,
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};
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use taffy::style::Overflow;
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const DRAG_THRESHOLD: f64 = 2.;
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const TOOLTIP_DELAY: Duration = Duration::from_millis(500);
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const TOOLTIP_OFFSET: Point<Pixels> = Point::new(px(10.0), px(8.0));
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pub struct GroupStyle {
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pub group: SharedString,
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pub style: StyleRefinement,
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}
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pub trait InteractiveComponent<V: 'static> {
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pub trait InteractiveComponent<V: 'static>: Sized + Element<V> {
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fn interactivity(&mut self) -> &mut Interactivity<V>;
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fn hover(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
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@@ -274,7 +282,7 @@ pub trait InteractiveComponent<V: 'static> {
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}
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}
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pub trait StatefulInteractiveComponent<V: 'static>: InteractiveComponent<V> {
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pub trait StatefulInteractiveComponent<V: 'static, E: Element<V>>: InteractiveComponent<V> {
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fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
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where
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Self: Sized,
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@@ -541,6 +549,13 @@ impl<V: 'static> InteractiveComponent<V> for Node<V> {
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pub struct NodeState {
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child_layout_ids: SmallVec<[LayoutId; 4]>,
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interactive_state: InteractiveElementState,
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}
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impl AsMut<InteractiveElementState> for InteractiveElementState {
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fn as_mut(&mut self) -> &mut InteractiveElementState {
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self
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}
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}
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impl<V: 'static> Element<V> for Node<V> {
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@@ -553,7 +568,7 @@ impl<V: 'static> Element<V> for Node<V> {
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fn initialize(
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&mut self,
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view_state: &mut V,
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_: Option<Self::ElementState>,
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previous_element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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for child in &mut self.children {
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@@ -561,6 +576,9 @@ impl<V: 'static> Element<V> for Node<V> {
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}
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NodeState {
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child_layout_ids: SmallVec::new(),
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interactive_state: previous_element_state
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.map(|s| s.interactive_state)
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.unwrap_or_default(),
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}
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}
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@@ -570,15 +588,20 @@ impl<V: 'static> Element<V> for Node<V> {
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> crate::LayoutId {
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let style = self.interactivity().compute_style(None, cx);
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style.with_text_style(cx, |cx| {
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element_state.child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(view_state, cx))
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.collect::<SmallVec<_>>();
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cx.request_layout(&style, element_state.child_layout_ids.iter().copied())
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})
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let mut interactivity = mem::take(&mut self.interactivity);
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let layout_id =
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interactivity.layout(&mut element_state.interactive_state, cx, |style, cx| {
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cx.with_text_style(style.text_style().cloned(), |cx| {
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element_state.child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(view_state, cx))
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.collect::<SmallVec<_>>();
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cx.request_layout(&style, element_state.child_layout_ids.iter().copied())
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})
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});
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self.interactivity = interactivity;
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layout_id
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}
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fn paint(
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@@ -588,27 +611,10 @@ impl<V: 'static> Element<V> for Node<V> {
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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let style = self.interactivity.compute_style(Some(bounds), cx);
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if style.visibility == Visibility::Hidden {
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return;
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}
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if let Some(mouse_cursor) = style.mouse_cursor {
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let hovered = bounds.contains_point(&cx.mouse_position());
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if hovered {
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cx.set_cursor_style(mouse_cursor);
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}
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}
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if let Some(group) = self.interactivity.group.clone() {
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GroupBounds::push(group, bounds, cx);
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}
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let z_index = style.z_index.unwrap_or(0);
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let mut interactivity = mem::take(&mut self.interactivity);
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let mut child_min = point(Pixels::MAX, Pixels::MAX);
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let mut child_max = Point::default();
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let content_size = if element_state.child_layout_ids.is_empty() {
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bounds.size
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} else {
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@@ -620,35 +626,41 @@ impl<V: 'static> Element<V> for Node<V> {
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(child_max - child_min).into()
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};
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let mut interactivity = mem::take(&mut self.interactivity);
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interactivity.paint(bounds, cx, |cx| {
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cx.with_z_index(z_index, |cx| {
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cx.with_z_index(0, |cx| {
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style.paint(bounds, cx);
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});
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cx.with_z_index(1, |cx| {
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style.with_text_style(cx, |cx| {
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style.apply_overflow(bounds, cx, |cx| {
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let scroll_offset = self.interactivity.scroll_offset;
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cx.with_element_offset2(scroll_offset, |cx| {
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for child in &mut self.children {
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child.paint(view_state, cx);
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}
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});
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interactivity.paint(
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bounds,
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content_size,
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&mut element_state.interactive_state,
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cx,
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|style, scroll_offset, cx| {
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if style.visibility == Visibility::Hidden {
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return;
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}
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let z_index = style.z_index.unwrap_or(0);
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cx.with_z_index(z_index, |cx| {
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cx.with_z_index(0, |cx| {
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style.paint(bounds, cx);
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});
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cx.with_z_index(1, |cx| {
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cx.with_text_style(style.text_style().cloned(), |cx| {
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cx.with_content_mask(style.overflow_mask(bounds), |cx| {
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cx.with_element_offset(scroll_offset, |cx| {
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for child in &mut self.children {
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child.paint(view_state, cx);
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}
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})
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})
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})
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})
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});
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});
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});
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})
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},
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);
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self.interactivity = interactivity;
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if let Some(group) = self.interactivity.group.as_ref() {
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GroupBounds::pop(group, cx);
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}
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}
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}
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pub enum FocusState {
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pub enum FocusStatus {
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/// The current element is not focused, and does not contain or descend from the focused element.
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None,
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/// The current element is focused.
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@@ -660,56 +672,87 @@ pub enum FocusState {
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}
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pub struct Interactivity<V> {
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pub active: bool,
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pub group_active: bool,
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pub hovered: bool,
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pub group_hovered: bool,
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pub focus: FocusState,
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pub key_context: KeyContext,
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pub focus_handle: Option<FocusHandle>,
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pub scroll_offset: Point<Pixels>,
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pub base_style: StyleRefinement,
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pub focus_style: StyleRefinement,
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pub focus_in_style: StyleRefinement,
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pub in_focus_style: StyleRefinement,
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pub hover_style: StyleRefinement,
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pub group_hover_style: Option<GroupStyle>,
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pub active_style: StyleRefinement,
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pub group_active_style: Option<GroupStyle>,
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pub drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>,
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pub group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>,
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pub group: Option<SharedString>,
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pub dispatch_context: KeyContext,
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pub mouse_down_listeners: SmallVec<[MouseDownListener<V>; 2]>,
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pub mouse_up_listeners: SmallVec<[MouseUpListener<V>; 2]>,
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pub mouse_move_listeners: SmallVec<[MouseMoveListener<V>; 2]>,
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pub scroll_wheel_listeners: SmallVec<[ScrollWheelListener<V>; 2]>,
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pub key_down_listeners: SmallVec<[KeyDownListener<V>; 2]>,
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pub key_up_listeners: SmallVec<[KeyUpListener<V>; 2]>,
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pub action_listeners: SmallVec<[(TypeId, ActionListener<V>); 8]>,
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pub drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
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pub click_listeners: SmallVec<[ClickListener<V>; 2]>,
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pub drag_listener: Option<DragListener<V>>,
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pub hover_listener: Option<HoverListener<V>>,
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pub tooltip_builder: Option<TooltipBuilder<V>>,
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active: Option<MouseDownEvent>,
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group_active: bool,
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hovered: bool,
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group_hovered: bool,
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focus_status: FocusStatus,
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key_context: KeyContext,
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focus_handle: Option<FocusHandle>,
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scroll_offset: Point<Pixels>,
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base_style: StyleRefinement,
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focus_style: StyleRefinement,
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focus_in_style: StyleRefinement,
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in_focus_style: StyleRefinement,
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hover_style: StyleRefinement,
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group_hover_style: Option<GroupStyle>,
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active_style: StyleRefinement,
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group_active_style: Option<GroupStyle>,
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drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>,
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group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>,
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group: Option<SharedString>,
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dispatch_context: KeyContext,
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mouse_down_listeners: SmallVec<[MouseDownListener<V>; 2]>,
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mouse_up_listeners: SmallVec<[MouseUpListener<V>; 2]>,
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mouse_move_listeners: SmallVec<[MouseMoveListener<V>; 2]>,
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scroll_wheel_listeners: SmallVec<[ScrollWheelListener<V>; 2]>,
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key_down_listeners: SmallVec<[KeyDownListener<V>; 2]>,
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key_up_listeners: SmallVec<[KeyUpListener<V>; 2]>,
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action_listeners: SmallVec<[(TypeId, ActionListener<V>); 8]>,
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drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
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click_listeners: SmallVec<[ClickListener<V>; 2]>,
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drag_listener: Option<DragListener<V>>,
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hover_listener: Option<HoverListener<V>>,
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tooltip_builder: Option<TooltipBuilder<V>>,
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}
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impl<V: 'static> Interactivity<V> {
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#[derive(Default)]
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pub struct InteractiveElementState {
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clicked_state: Arc<Mutex<ElementClickedState>>,
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hover_state: Arc<Mutex<bool>>,
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pending_mouse_down: Arc<Mutex<Option<MouseDownEvent>>>,
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scroll_offset: Option<Arc<Mutex<Point<Pixels>>>>,
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active_tooltip: Arc<Mutex<Option<ActiveTooltip>>>,
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}
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struct ActiveTooltip {
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#[allow(unused)] // used to drop the task
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waiting: Option<Task<()>>,
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tooltip: Option<AnyTooltip>,
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}
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/// Whether or not the element or a group that contains it is clicked by the mouse.
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#[derive(Copy, Clone, Default, Eq, PartialEq)]
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struct ElementClickedState {
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pub group: bool,
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pub element: bool,
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}
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impl ElementClickedState {
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fn is_clicked(&self) -> bool {
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self.group || self.element
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}
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}
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impl<V> Interactivity<V>
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where
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V: 'static,
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{
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fn compute_style(&self, bounds: Option<Bounds<Pixels>>, cx: &mut ViewContext<V>) -> Style {
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let mut style = Style::default();
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style.refine(&self.base_style);
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match self.focus {
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FocusState::None => {}
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FocusState::Focus => {
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match self.focus_status {
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FocusStatus::None => {}
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FocusStatus::Focus => {
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style.refine(&self.focus_style);
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style.refine(&self.focus_in_style);
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style.refine(&self.in_focus_style);
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}
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FocusState::FocusIn => {
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FocusStatus::FocusIn => {
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style.refine(&self.focus_in_style);
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}
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FocusState::InFocus => {
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FocusStatus::InFocus => {
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style.refine(&self.in_focus_style);
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}
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}
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@@ -756,19 +799,66 @@ impl<V: 'static> Interactivity<V> {
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}
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}
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if self.active {
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if self.active.is_some() {
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style.refine(&self.active_style)
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}
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style
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}
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fn layout(
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&mut self,
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element_state: &mut InteractiveElementState,
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cx: &mut ViewContext<V>,
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f: impl FnOnce(Style, &mut ViewContext<V>) -> LayoutId,
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) -> LayoutId {
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let mut style = Style::default();
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style.refine(&self.base_style);
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if let Some(focus_handle) = self.focus_handle.as_ref() {
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if focus_handle.contains_focused(cx) {
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style.refine(&self.focus_in_style);
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}
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if focus_handle.within_focused(cx) {
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style.refine(&self.in_focus_style);
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}
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if focus_handle.is_focused(cx) {
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style.refine(&self.focus_style);
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}
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}
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let clicked_state = element_state.clicked_state.lock();
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if clicked_state.group {
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if let Some(group_style) = self.group_active_style.as_ref() {
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style.refine(&group_style.style);
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}
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}
|
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if clicked_state.element {
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style.refine(&self.active_style);
|
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}
|
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|
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f(style, cx)
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}
|
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|
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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content_size: Size<Pixels>,
|
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element_state: &mut InteractiveElementState,
|
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cx: &mut ViewContext<V>,
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f: impl FnOnce(&mut ViewContext<V>),
|
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f: impl FnOnce(Style, Point<Pixels>, &mut ViewContext<V>),
|
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) {
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let style = self.compute_style(Some(bounds), cx);
|
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|
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if let Some(mouse_cursor) = style.mouse_cursor {
|
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let hovered = bounds.contains_point(&cx.mouse_position());
|
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if hovered {
|
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cx.set_cursor_style(mouse_cursor);
|
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}
|
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}
|
||||
|
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for listener in self.mouse_down_listeners.drain(..) {
|
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cx.on_mouse_event(move |state, event: &MouseDownEvent, phase, cx| {
|
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listener(state, event, &bounds, phase, cx);
|
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@@ -845,22 +935,212 @@ impl<V: 'static> Interactivity<V> {
|
||||
});
|
||||
}
|
||||
|
||||
let mut element_state: &mut InteractiveElementState = element_state.as_mut();
|
||||
|
||||
let click_listeners = mem::take(&mut self.click_listeners);
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let drag_listener = mem::take(&mut self.drag_listener);
|
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|
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if !click_listeners.is_empty() || drag_listener.is_some() {
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||||
let pending_mouse_down = element_state.pending_mouse_down.clone();
|
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let mouse_down = pending_mouse_down.lock().clone();
|
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if let Some(mouse_down) = mouse_down {
|
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if let Some(drag_listener) = drag_listener {
|
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let active_state = element_state.clicked_state.clone();
|
||||
|
||||
cx.on_mouse_event(move |view_state, event: &MouseMoveEvent, phase, cx| {
|
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if cx.active_drag.is_some() {
|
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if phase == DispatchPhase::Capture {
|
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cx.notify();
|
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}
|
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} else if phase == DispatchPhase::Bubble
|
||||
&& bounds.contains_point(&event.position)
|
||||
&& (event.position - mouse_down.position).magnitude() > DRAG_THRESHOLD
|
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{
|
||||
*active_state.lock() = ElementClickedState::default();
|
||||
let cursor_offset = event.position - bounds.origin;
|
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let drag = drag_listener(view_state, cursor_offset, cx);
|
||||
cx.active_drag = Some(drag);
|
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cx.notify();
|
||||
cx.stop_propagation();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cx.on_mouse_event(move |view_state, event: &MouseUpEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
|
||||
let mouse_click = ClickEvent {
|
||||
down: mouse_down.clone(),
|
||||
up: event.clone(),
|
||||
};
|
||||
for listener in &click_listeners {
|
||||
listener(view_state, &mouse_click, cx);
|
||||
}
|
||||
}
|
||||
*pending_mouse_down.lock() = None;
|
||||
});
|
||||
} else {
|
||||
cx.on_mouse_event(move |_state, event: &MouseDownEvent, phase, _cx| {
|
||||
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
|
||||
*pending_mouse_down.lock() = Some(event.clone());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(hover_listener) = self.hover_listener.take() {
|
||||
let was_hovered = element_state.hover_state.clone();
|
||||
let has_mouse_down = element_state.pending_mouse_down.clone();
|
||||
|
||||
cx.on_mouse_event(move |view_state, event: &MouseMoveEvent, phase, cx| {
|
||||
if phase != DispatchPhase::Bubble {
|
||||
return;
|
||||
}
|
||||
let is_hovered =
|
||||
bounds.contains_point(&event.position) && has_mouse_down.lock().is_none();
|
||||
let mut was_hovered = was_hovered.lock();
|
||||
|
||||
if is_hovered != was_hovered.clone() {
|
||||
*was_hovered = is_hovered;
|
||||
drop(was_hovered);
|
||||
|
||||
hover_listener(view_state, is_hovered, cx);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if let Some(tooltip_builder) = self.tooltip_builder.take() {
|
||||
let active_tooltip = element_state.active_tooltip.clone();
|
||||
let pending_mouse_down = element_state.pending_mouse_down.clone();
|
||||
|
||||
cx.on_mouse_event(move |_, event: &MouseMoveEvent, phase, cx| {
|
||||
if phase != DispatchPhase::Bubble {
|
||||
return;
|
||||
}
|
||||
|
||||
let is_hovered =
|
||||
bounds.contains_point(&event.position) && pending_mouse_down.lock().is_none();
|
||||
if !is_hovered {
|
||||
active_tooltip.lock().take();
|
||||
return;
|
||||
}
|
||||
|
||||
if active_tooltip.lock().is_none() {
|
||||
let task = cx.spawn({
|
||||
let active_tooltip = active_tooltip.clone();
|
||||
let tooltip_builder = tooltip_builder.clone();
|
||||
|
||||
move |view, mut cx| async move {
|
||||
cx.background_executor().timer(TOOLTIP_DELAY).await;
|
||||
view.update(&mut cx, move |view_state, cx| {
|
||||
active_tooltip.lock().replace(ActiveTooltip {
|
||||
waiting: None,
|
||||
tooltip: Some(AnyTooltip {
|
||||
view: tooltip_builder(view_state, cx),
|
||||
cursor_offset: cx.mouse_position() + TOOLTIP_OFFSET,
|
||||
}),
|
||||
});
|
||||
cx.notify();
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
});
|
||||
active_tooltip.lock().replace(ActiveTooltip {
|
||||
waiting: Some(task),
|
||||
tooltip: None,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
if let Some(active_tooltip) = element_state.active_tooltip.lock().as_ref() {
|
||||
if active_tooltip.tooltip.is_some() {
|
||||
cx.active_tooltip = active_tooltip.tooltip.clone()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let active_state = element_state.clicked_state.clone();
|
||||
if !active_state.lock().is_clicked() {
|
||||
cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Capture {
|
||||
*active_state.lock() = ElementClickedState::default();
|
||||
cx.notify();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
let active_group_bounds = self
|
||||
.group_active_style
|
||||
.as_ref()
|
||||
.and_then(|group_active| GroupBounds::get(&group_active.group, cx));
|
||||
cx.on_mouse_event(move |_view, down: &MouseDownEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble {
|
||||
let group = active_group_bounds
|
||||
.map_or(false, |bounds| bounds.contains_point(&down.position));
|
||||
let element = bounds.contains_point(&down.position);
|
||||
if group || element {
|
||||
*active_state.lock() = ElementClickedState { group, element };
|
||||
cx.notify();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let overflow = style.overflow;
|
||||
if overflow.x == Overflow::Scroll || overflow.y == Overflow::Scroll {
|
||||
let scroll_offset = element_state
|
||||
.scroll_offset
|
||||
.get_or_insert_with(Arc::default)
|
||||
.clone();
|
||||
let line_height = cx.line_height();
|
||||
let scroll_max = (content_size - bounds.size).max(&Size::default());
|
||||
|
||||
cx.on_mouse_event(move |_, event: &ScrollWheelEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
|
||||
let mut scroll_offset = scroll_offset.lock();
|
||||
let old_scroll_offset = *scroll_offset;
|
||||
let delta = event.delta.pixel_delta(line_height);
|
||||
|
||||
if overflow.x == Overflow::Scroll {
|
||||
scroll_offset.x =
|
||||
(scroll_offset.x + delta.x).clamp(-scroll_max.width, px(0.));
|
||||
}
|
||||
|
||||
if overflow.y == Overflow::Scroll {
|
||||
scroll_offset.y =
|
||||
(scroll_offset.y + delta.y).clamp(-scroll_max.height, px(0.));
|
||||
}
|
||||
|
||||
if *scroll_offset != old_scroll_offset {
|
||||
cx.notify();
|
||||
cx.stop_propagation();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if let Some(group) = self.group.clone() {
|
||||
GroupBounds::push(group, bounds, cx);
|
||||
}
|
||||
|
||||
cx.with_key_dispatch(
|
||||
self.key_context.clone(),
|
||||
self.focus_handle.clone(),
|
||||
|_, cx| f(cx),
|
||||
|_, cx| f(style, self.scroll_offset, cx),
|
||||
);
|
||||
|
||||
if let Some(group) = self.group.as_ref() {
|
||||
GroupBounds::pop(group, cx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Default for Interactivity<V> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
active: false,
|
||||
active: None,
|
||||
group_active: false,
|
||||
hovered: false,
|
||||
group_hovered: false,
|
||||
focus: FocusState::None,
|
||||
focus_status: FocusStatus::None,
|
||||
key_context: KeyContext::default(),
|
||||
focus_handle: None,
|
||||
scroll_offset: Point::default(),
|
||||
@@ -937,26 +1217,80 @@ impl<V, E> FocusableComponent<V> for Focusable<V, E> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: InteractiveComponent<V>> InteractiveComponent<V> for Focusable<V, E> {
|
||||
impl<V, E> InteractiveComponent<V> for Focusable<V, E>
|
||||
where
|
||||
V: 'static,
|
||||
E: InteractiveComponent<V>,
|
||||
{
|
||||
fn interactivity(&mut self) -> &mut Interactivity<V> {
|
||||
self.element.interactivity()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: StatefulInteractiveComponent<V>> StatefulInteractiveComponent<V>
|
||||
impl<V: 'static, E: StatefulInteractiveComponent<V, E>> StatefulInteractiveComponent<V, E>
|
||||
for Focusable<V, E>
|
||||
{
|
||||
}
|
||||
|
||||
impl<V, E> Element<V> for Focusable<V, E>
|
||||
where
|
||||
V: 'static,
|
||||
E: Element<V>,
|
||||
{
|
||||
type ElementState = E::ElementState;
|
||||
|
||||
fn id(&self) -> Option<crate::ElementId> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn initialize(
|
||||
&mut self,
|
||||
view_state: &mut V,
|
||||
element_state: Option<Self::ElementState>,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Self::ElementState {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view_state: &mut V,
|
||||
element_state: &mut Self::ElementState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> LayoutId {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
view_state: &mut V,
|
||||
element_state: &mut Self::ElementState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Stateful<V, E> {
|
||||
id: SharedString,
|
||||
view_type: PhantomData<V>,
|
||||
element: E,
|
||||
}
|
||||
|
||||
impl<V: 'static, E: InteractiveComponent<V>> StatefulInteractiveComponent<V> for Stateful<V, E> {}
|
||||
impl<V, E> StatefulInteractiveComponent<V, E> for Stateful<V, E>
|
||||
where
|
||||
V: 'static,
|
||||
E: Element<V>,
|
||||
Self: InteractiveComponent<V>,
|
||||
{
|
||||
}
|
||||
|
||||
impl<V: 'static, E: InteractiveComponent<V>> InteractiveComponent<V> for Stateful<V, E> {
|
||||
impl<V, E> InteractiveComponent<V> for Stateful<V, E>
|
||||
where
|
||||
V: 'static,
|
||||
E: InteractiveComponent<V>,
|
||||
{
|
||||
fn interactivity(&mut self) -> &mut Interactivity<V> {
|
||||
self.element.interactivity()
|
||||
}
|
||||
@@ -967,3 +1301,43 @@ impl<V, E: FocusableComponent<V>> FocusableComponent<V> for Stateful<V, E> {
|
||||
self.element.focusability()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, E> Element<V> for Stateful<V, E>
|
||||
where
|
||||
V: 'static,
|
||||
E: Element<V>,
|
||||
{
|
||||
type ElementState = InteractiveElementState;
|
||||
|
||||
fn id(&self) -> Option<crate::ElementId> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn initialize(
|
||||
&mut self,
|
||||
view_state: &mut V,
|
||||
element_state: Option<Self::ElementState>,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Self::ElementState {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view_state: &mut V,
|
||||
element_state: &mut Self::ElementState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> LayoutId {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
bounds: Bounds<Pixels>,
|
||||
view_state: &mut V,
|
||||
element_state: &mut Self::ElementState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user