Files
oak-editor/effects/common.frag
T

9 lines
188 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 vTexCoord;
void main(void) {
vec4 textureColor = texture2D(tex, vec2(vTexCoord.x, vTexCoord.y));
gl_FragColor = textureColor;
}