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oak-editor/app/render/job/acceleratedjob.h
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2020-11-12 15:36:29 +11:00

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef ACCELERATEDJOB_H
#define ACCELERATEDJOB_H
#include "node/input.h"
#include "node/inputarray.h"
#include "render/shadervalue.h"
#include "node/value.h"
OLIVE_NAMESPACE_ENTER
class AcceleratedJob {
public:
AcceleratedJob() = default;
ShaderValue GetValue(NodeInput* input) const
{
return value_map_.value(input->id());
}
ShaderValue GetValue(const QString& input) const
{
return value_map_.value(input);
}
void InsertValue(NodeInput* input, NodeValueDatabase& value)
{
ShaderValue shader_val;
shader_val.type = input->data_type();
shader_val.array = input->IsArray();
if (input->IsArray()) {
NodeInputArray* array = static_cast<NodeInputArray*>(input);
QVector<QVariant> values(array->GetSize());
for (int j=0;j<array->GetSize();j++) {
NodeInput* subparam = array->At(j);
values[j] = value[subparam].Take(subparam->data_type());
}
shader_val.data = QVariant::fromValue(values);
} else {
NodeValue node_val = value[input].TakeWithMeta(input->data_type());
shader_val.data = node_val.data();
shader_val.tag = node_val.tag();
}
InsertValue(input->id(), shader_val);
}
void InsertValue(const QString& input, const ShaderValue& value)
{
value_map_.insert(input, value);
}
void InsertValue(NodeInput* input, const ShaderValue& value)
{
value_map_.insert(input->id(), value);
}
void InsertValue(NodeInput* input, const NodeValue& value)
{
ShaderValue s(value.data(), value.type());
s.tag = value.tag();
value_map_.insert(input->id(), s);
}
const NodeValueMap &GetValues() const
{
return value_map_;
}
private:
NodeValueMap value_map_;
};
OLIVE_NAMESPACE_EXIT
#endif // ACCELERATEDJOB_H