Yep, this is another one of my "famous" sweeping rewrites. Expect things to break. Goals for this are: - Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable - Redesign node structure to address issues where UI would stall for lengthy periods of time - Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management - General code cleanup and improvements
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEVIEW_H
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#define NODEVIEW_H
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#include <QGraphicsView>
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#include "node/graph.h"
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#include "node/nodecopypaste.h"
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#include "widget/handmovableview/handmovableview.h"
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namespace olive {
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class NodeView : public HandMovableView, public NodeCopyPasteService
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{
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Q_OBJECT
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public:
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NodeView(QWidget* parent);
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/**
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* @brief Sets the graph to view
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*/
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void SetGraph(NodeGraph* graph){}
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/**
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* @brief Delete selected nodes from graph (user-friendly/undoable)
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*/
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void DeleteSelected(){}
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void SelectAll(){}
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void DeselectAll(){}
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void Select(const QVector<Node*>& nodes){}
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void SelectWithDependencies(QVector<Node *> nodes){}
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void CopySelected(bool cut){}
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void Paste(){}
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void Duplicate(){}
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void SelectBlocks(const QVector<Block*>& blocks){}
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void DeselectBlocks(const QVector<Block*>& blocks){}
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private:
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NodeGraph* graph_;
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};
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}
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#endif // NODEVIEW_H
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