14 lines
272 B
GLSL
14 lines
272 B
GLSL
#version 110
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uniform sampler2D myTexture;
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varying vec2 vTexCoord;
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void main(void) {
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vec4 textureColor = texture2D(myTexture, vec2(vTexCoord.x, vTexCoord.y));
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gl_FragColor = vec4(
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textureColor.r,
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textureColor.g,
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textureColor.b,
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textureColor.a
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);
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} |