Files
oak-editor/effects/effects/common.frag
T
2018-11-04 11:57:53 +11:00

14 lines
272 B
GLSL

#version 110
uniform sampler2D myTexture;
varying vec2 vTexCoord;
void main(void) {
vec4 textureColor = texture2D(myTexture, vec2(vTexCoord.x, vTexCoord.y));
gl_FragColor = vec4(
textureColor.r,
textureColor.g,
textureColor.b,
textureColor.a
);
}