Files
oak-editor/engine/node/generator/shape/shapenodebase.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

83 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SHAPENODEBASE_H
#define OAK_SHAPENODEBASE_H
#include "generatorwithmerge.h"
#include "node/gizmo/point.h"
#include "node/gizmo/polygon.h"
#include "node/inputdragger.h"
#include "node/node.h"
namespace olive
{
class ShapeNodeBase : public GeneratorWithMerge {
Q_OBJECT
public:
ShapeNodeBase(bool create_color_input = true);
virtual void retranslate() override;
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
void set_rect(QRectF rect, const VideoParams &sequence_res,
MultiUndoCommand *command);
static const QString k_position_input;
static const QString k_size_input;
static const QString k_color_input;
protected:
PolygonGizmo *poly_gizmo() const
{
return poly_gizmo_;
}
protected slots:
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
QVector2D generate_gizmo_anchor(const QVector2D &pos, const QVector2D &size,
NodeGizmo *gizmo,
QVector2D *pt = nullptr) const;
bool is_gizmo_top(NodeGizmo *g) const;
bool is_gizmo_bottom(NodeGizmo *g) const;
bool is_gizmo_left(NodeGizmo *g) const;
bool is_gizmo_right(NodeGizmo *g) const;
bool is_gizmo_horizontal_center(NodeGizmo *g) const;
bool is_gizmo_vertical_center(NodeGizmo *g) const;
bool is_gizmo_corner(NodeGizmo *g) const;
// Gizmo variables
static const int k_gizmo_whole_rect = k_gizmo_scale_count;
PointGizmo *point_gizmo_[k_gizmo_scale_count];
PolygonGizmo *poly_gizmo_;
};
}
#endif // OAK_SHAPENODEBASE_H