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oak-editor/app/render/backend/opengl/openglworker.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLWORKER_H
#define OPENGLWORKER_H
#include "openglproxy.h"
#include "render/backend/renderworker.h"
OLIVE_NAMESPACE_ENTER
class OpenGLWorker : public RenderWorker
{
public:
OpenGLWorker(RenderBackend* parent, OpenGLProxy* proxy);
protected:
virtual void TextureToFrame(const QVariant& texture, FramePtr frame, const QMatrix4x4 &mat) const override;
virtual NodeValue FrameToTexture(DecoderPtr decoder, StreamPtr stream, const TimeRange &range) const override;
virtual void ProcessNodeEvent(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params) override;
private:
OpenGLProxy* proxy_;
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLWORKER_H