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oak-editor/app/node/serializeddata.h
T
itsmattkc 066a10e6a0 timeline: avoid duplicate items or item dependencies when pasting
God damn this was a big oof. Pasting was inadvertently making duplicates of the footage node(s) every single time. Worst case was if the clip was connected to a nested sequence. Every time someone copy/pasted in my large-scale project, it would add another 1000 nodes to the project. It's about fucking time this was fixed.
2023-02-28 22:28:32 -08:00

69 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2023 Olive Studios LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SERIALIZEDDATA_H
#define SERIALIZEDDATA_H
#include <QHash>
#include <QVariant>
#include "node.h"
namespace olive {
class NodeGroup;
struct SerializedData {
struct SerializedConnection {
NodeInput input;
quintptr output_node;
};
struct BlockLink {
Node* block;
quintptr link;
};
struct GroupLink {
NodeGroup *group;
QString passthrough_id;
quintptr input_node;
QString input_id;
int input_element;
QString custom_name;
InputFlags custom_flags;
NodeValue::Type data_type;
QVariant default_val;
QHash<QString, QVariant> custom_properties;
};
QMap<Node *, QMap<quintptr, Node::Position> > positions;
QHash<quintptr, Node*> node_ptrs;
QList<SerializedConnection> desired_connections;
QList<BlockLink> block_links;
QVector<GroupLink> group_input_links;
QHash<NodeGroup*, quintptr> group_output_links;
};
}
#endif // SERIALIZEDDATA_H