Files
oak-editor/app/node/connectable.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

78 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "connectable.h"
#include "input.h"
#include "node.h"
namespace olive {
void NodeConnectable::ConnectEdge(Node *output, NodeInput *input, int element)
{
InputConnection conn_to_in = {input, element};
// Connection exists
if (output->output_connections_.contains(conn_to_in)) {
qDebug() << "Ignored connect that already exists";
return;
}
// Ensure a connection isn't getting overwritten
Q_ASSERT(!input->input_connections_.contains(element));
// Insert connections in both sides
output->output_connections_.append(conn_to_in);
input->input_connections_.insert(element, output);
// Emit signals
emit input->InputConnected(output, element);
emit output->OutputConnected(input, element);
}
void NodeConnectable::DisconnectEdge(Node *output, NodeInput *input, int element)
{
InputConnection conn_to_in = {input, element};
// Connection exists
if (!output->output_connections_.contains(conn_to_in)) {
qDebug() << "Ignored disconnect that doesn't exist";
return;
}
// Assertions to ensure connection exists
Q_ASSERT(input->input_connections_.value(element) == output);
// Remove connections from both sides
output->output_connections_.removeOne(conn_to_in);
input->input_connections_.remove(element);
// Emit signals
emit input->InputDisconnected(output, element);
emit output->OutputDisconnected(input, element);
}
uint qHash(const NodeConnectable::InputConnection &r, uint seed)
{
return ::qHash(r.input, seed) ^ ::qHash(r.element, seed);
}
}