Files
oak-editor/app/widget/menu/menu.cpp
T
itsmattkc f73c41d3fa various: implemented multiple project support
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
2020-04-18 01:50:47 +10:00

110 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "menu.h"
#include "ui/style/style.h"
OLIVE_NAMESPACE_ENTER
Menu::Menu(QMenuBar *bar)
{
bar->addMenu(this);
Init();
}
Menu::Menu(Menu *menu)
{
menu->addMenu(this);
Init();
}
Menu::Menu(QWidget *parent) :
QMenu(parent)
{
Init();
}
Menu::Menu(const QString &s, QWidget *parent) :
QMenu(s, parent)
{
Init();
}
QAction* Menu::InsertAlphabetically(const QString &s)
{
QAction* action = new QAction(s);
InsertAlphabetically(action);
return action;
}
void Menu::InsertAlphabetically(QAction *entry)
{
QList<QAction*> actions = this->actions();
foreach (QAction* action, actions) {
if (action->text() > entry->text()) {
insertAction(action, entry);
return;
}
}
addAction(entry);
}
void Menu::InsertAlphabetically(Menu *menu)
{
QAction* action = new QAction(menu->title());
action->setMenu(menu);
InsertAlphabetically(action);
}
void Menu::ConformItem(QAction *a, const QString &id, const QString &key)
{
a->setProperty("id", id);
if (!key.isEmpty()) {
a->setShortcut(key);
a->setProperty("keydefault", key);
// Set to application context so that ViewerWindows still trigger shortcuts
a->setShortcutContext(Qt::ApplicationShortcut);
}
}
void Menu::SetBooleanAction(QAction *a, bool* boolean)
{
// FIXME: Connect to some boolean function
a->setCheckable(true);
a->setChecked(*boolean);
a->setProperty("boolptr", reinterpret_cast<quintptr>(boolean));
}
void Menu::Init()
{
#ifdef Q_OS_WINDOWS
StyleManager::UseNativeWindowsStyling(this);
#endif
}
OLIVE_NAMESPACE_EXIT