Files
oak-editor/app/node/input.h
T

138 lines
3.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEINPUT_H
#define NODEINPUT_H
#include "keyframe.h"
#include "param.h"
/**
* @brief A node parameter designed to take either user input or data from another node
*/
class NodeInput : public NodeParam
{
Q_OBJECT
public:
NodeInput(const QString &id);
/**
* @brief Returns kInput
*/
virtual Type type() override;
/**
* @brief Add a data type that this input accepts
*
* While an input will usually only accept one data type, NodeInput supports several. Use this to add a data type that
* this input can accept.
*/
void add_data_input(const DataType& data_type);
/**
* @brief Return whether an input can accept a certain type based on its list of data types
*
* The input checks its list of acceptable data types (added by add_data_input()) to determine whether a certain
* data type can be connected to this input.
*/
bool can_accept_type(const DataType& data_type);
/**
* @brief If this input is connected to an output, retrieve the output parameter
*
* @return
*
* The output parameter if connected or nullptr if not
*/
NodeOutput* get_connected_output();
/**
* @brief If this input is connected to an output, retrieve the Node whose output is connected
*
* @return
*
* The connected Node if connected or nullptr if not
*/
Node* get_connected_node();
/**
* @brief Get the value at a given time
*
* This function will automatically retrieve the correct value for this input at the given time.
*
* If an output is connected to this input, a request is made to that output for its value at this time. If multiple
* outputs are connected (\see can_accept_multiple_inputs()), a QList<QVariant> (casted to a QVariant) is returned
* instead, listing all the outputs' values currently connected.
*
* If no output is connected, this will return a user-defined value, either a static value if this input is not
* keyframed, or an interpolated value between the keyframes at this time.
*/
QVariant get_value(const rational &time);
/**
* @brief Set the value at a given time
*
* This function will only work if there are no outputs connected.
*/
void set_value(const QVariant& value);
/**
* @brief Return whether keyframing is enabled on this input or not
*/
bool keyframing();
/**
* @brief Set whether keyframing is enabled on this input or not
*/
void set_keyframing(bool k);
/**
* @brief A list of input data types accepted by this parameter
*/
const QList<DataType>& inputs();
signals:
void ValueChanged(const rational& start, const rational& end);
private:
/**
* @brief Internal list of accepted data types
*
* Use can_accept_type() to check if a type is in this list
*/
QList<DataType> inputs_;
/**
* @brief Internal keyframe array
*
* All internal/user-defined data is stored in this array. Even if keyframing is not enabled, this array will contain
* one entry which will be used, and its time value will be ignored.
*/
QList<NodeKeyframe> keyframes_;
/**
* @brief Internal keyframing enabled setting
*/
bool keyframing_;
};
#endif // NODEINPUT_H