Files
oak-editor/app/render/backend/opengl/opengltexture.cpp
T

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4.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "opengltexture.h"
#include <QDateTime>
#include <QDebug>
#include <QtMath>
#include "openglrenderfunctions.h"
#include "render/pixelformat.h"
OLIVE_NAMESPACE_ENTER
OpenGLTexture::OpenGLTexture() :
created_ctx_(nullptr),
texture_(0)
{
}
OpenGLTexture::~OpenGLTexture()
{
Destroy();
}
bool OpenGLTexture::IsCreated() const
{
return (texture_);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, const VideoParams &params, const void* data, int linesize)
{
if (!ctx) {
qWarning() << "OpenGLTexture::Create was passed an invalid context";
return;
}
Destroy();
created_ctx_ = ctx;
params_ = params;
connect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()), Qt::DirectConnection);
// Create main texture
CreateInternal(created_ctx_, &texture_, data, linesize);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, const VideoParams &params)
{
Create(ctx, params, nullptr, 0);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, FramePtr frame)
{
Create(ctx, frame.get());
}
void OpenGLTexture::Create(QOpenGLContext *ctx, Frame *frame)
{
Create(ctx, frame->video_params(), frame->data(), frame->linesize_pixels());
}
void OpenGLTexture::Destroy()
{
if (created_ctx_) {
disconnect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
created_ctx_->functions()->glDeleteTextures(1, &texture_);
texture_ = 0;
created_ctx_ = nullptr;
}
}
void OpenGLTexture::Bind()
{
created_ctx_->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
}
void OpenGLTexture::Release()
{
created_ctx_->functions()->glBindTexture(GL_TEXTURE_2D, 0);
}
void OpenGLTexture::SetPixelAspectRatio(const rational &r)
{
params_ = VideoParams(params_.width(),
params_.height(),
params_.time_base(),
params_.format(),
r,
params_.interlacing(),
params_.divider());
}
void OpenGLTexture::Upload(FramePtr frame)
{
Upload(frame.get());
}
void OpenGLTexture::Upload(Frame *frame)
{
Upload(frame->data(), frame->linesize_pixels());
}
void OpenGLTexture::Upload(const void *data, int linesize)
{
if (!IsCreated()) {
qWarning() << "OpenGLTexture::Upload() called while it wasn't created";
return;
}
Bind();
created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
created_ctx_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
width(),
height(),
OpenGLRenderFunctions::GetPixelFormat(format()),
OpenGLRenderFunctions::GetPixelType(format()),
data);
created_ctx_->functions()->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
Release();
}
void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data, int linesize)
{
QOpenGLFunctions* f = create_ctx->functions();
// Create texture
f->glGenTextures(1, tex);
// Verify texture
if (texture_ == 0) {
qWarning() << "OpenGL texture creation failed";
return;
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, *tex);
// Set linesize
f->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
// Allocate storage for texture
f->glTexImage2D(GL_TEXTURE_2D,
0,
OpenGLRenderFunctions::GetInternalFormat(format()),
width(),
height(),
0,
OpenGLRenderFunctions::GetPixelFormat(format()),
OpenGLRenderFunctions::GetPixelType(format()),
data);
// Return linesize to default
f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
OLIVE_NAMESPACE_EXIT