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oak-editor/app/render/backend/dynamicrenderer.h
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135 lines
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C++

#ifndef DYNAMICRENDERER_H
#define DYNAMICRENDERER_H
#include <QLibrary>
#include <QString>
#include "render/backend/renderbackend_c.h"
#include "render/opengl/openglcontextprovider.h"
#include "render/renderer.h"
namespace olive
{
// C++ Renderer adapter that loads an Oak render backend shared library and
// forwards Renderer calls through the backend's C ABI.
class DynamicRenderer : public Renderer, public OpenGLContextProvider {
Q_OBJECT
public:
// Stores the requested backend name; Load() may change it after fallback.
explicit DynamicRenderer(const QString &backend, QObject *parent = nullptr);
// Destroys backend resources and unloads the dynamic library.
virtual ~DynamicRenderer() override;
using Renderer::Blit;
// Loads the backend library, resolves C ABI symbols, and creates the handle.
bool Load();
// Initializes an OpenGL backend with a caller-owned viewer context.
bool InitWithOpenGLContext(QOpenGLContext *context);
// Retrieves backend metadata through the optional info entry point.
bool GetBackendInfo(OakRenderBackendInfo *out_info) const;
// Returns the effective backend after any load-time fallback.
QString backend_name() const
{
return backend_;
}
// Initializes the backend using its default device/context path.
virtual bool Init() override;
// Runs backend post-destroy cleanup.
virtual void PostDestroy() override;
// Runs backend post-init setup.
virtual void PostInit() override;
// Clears either a native texture destination or the backend output target.
virtual void ClearDestination(Texture *texture = nullptr,
double r = 0.0, double g = 0.0,
double b = 0.0, double a = 0.0) override;
// Creates a native shader through the dynamic backend.
virtual QVariant CreateNativeShader(ShaderCode code) override;
// Destroys a native shader through the dynamic backend.
virtual void DestroyNativeShader(QVariant shader) override;
// Uploads CPU pixels to a backend texture.
virtual void UploadToTexture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) override;
// Downloads backend texture pixels to CPU memory.
virtual void DownloadFromTexture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) override;
// Waits for backend work to complete.
virtual void Flush() override;
// Reads one pixel from a backend texture.
virtual Color GetPixelFromTexture(Texture *texture,
const QPointF &pt) override;
// Returns the wrapped OpenGL context for OpenGL backends.
virtual QOpenGLContext *OpenGLContext() const override;
// Reports whether the effective backend is OpenGL.
virtual bool IsOpenGL() const override;
// Reports whether the effective backend is Vulkan.
virtual bool IsVulkan() const override;
// Attaches a texture for OFX OpenGL output when supported.
virtual void AttachOutputTexture(Texture *texture) override;
// Detaches any OFX output texture binding when supported.
virtual void DetachOutputTexture() override;
protected:
// Dispatches a shader blit through the dynamic backend.
virtual void Blit(QVariant shader, AcceleratedJob &job,
Texture *destination, VideoParams destination_params,
bool clear_destination) override;
// Allocates a native texture through the dynamic backend.
virtual QVariant CreateNativeTexture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) override;
// Releases a native texture through the dynamic backend.
virtual void DestroyNativeTexture(QVariant texture) override;
// Releases backend-owned renderer resources.
virtual void DestroyInternal() override;
private:
// Resolves required backend C ABI symbols.
bool ResolveFunctions();
// Replaces a failed Vulkan backend with OpenGL.
bool FallbackToOpenGL();
// Clears all cached function pointers.
void ResetFunctions();
// Resolves the private backend library path.
QString LibraryFilename() const;
QString backend_;
QLibrary library_;
OakRenderBackendHandle handle_ = nullptr;
OakBackendCreateFn create_ = nullptr;
OakBackendDestroyFn destroy_ = nullptr;
OakBackendGetInfoFn get_info_ = nullptr;
OakBackendIsAvailableFn is_available_ = nullptr;
OakBackendInitFn init_ = nullptr;
OakBackendInitWithContextFn init_with_context_ = nullptr;
OakBackendPostInitFn post_init_ = nullptr;
OakBackendPostDestroyFn post_destroy_ = nullptr;
OakBackendDestroyInternalFn destroy_internal_ = nullptr;
OakBackendClearDestinationFn clear_destination_ = nullptr;
OakBackendCreateNativeTextureFn create_native_texture_ = nullptr;
OakBackendDestroyNativeTextureFn destroy_native_texture_ = nullptr;
OakBackendCreateNativeShaderFn create_native_shader_ = nullptr;
OakBackendDestroyNativeShaderFn destroy_native_shader_ = nullptr;
OakBackendUploadToTextureFn upload_to_texture_ = nullptr;
OakBackendDownloadFromTextureFn download_from_texture_ = nullptr;
OakBackendFlushFn flush_ = nullptr;
OakBackendGetPixelFromTextureFn get_pixel_from_texture_ = nullptr;
OakBackendBlitFn blit_ = nullptr;
OakBackendAttachOutputTextureFn attach_output_texture_ = nullptr;
OakBackendDetachOutputTextureFn detach_output_texture_ = nullptr;
OakBackendOpenGLContextFn opengl_context_ = nullptr;
};
}
#endif // DYNAMICRENDERER_H