Files
oak-editor/app/render/backend/audio/audiobackend.cpp
T
itsmattkc f6064b40df hold worker busy state in renderbackend rather than in renderworker
Workers run in different threads and the backends can poll whether the worker
is currently busy or not. However the previous iteration has the worker (and an
atomic int) provide the busy state which could easily desync with the main
thread (since all workers run in different threads). By holding the busy states
in the main thread, the main thread will always be able to poll the busy state
accurately.
2019-12-06 19:38:57 +11:00

103 lines
2.3 KiB
C++

#include "audiobackend.h"
#include "audioworker.h"
AudioBackend::AudioBackend(QObject *parent) :
AudioRenderBackend(parent)
{
}
AudioBackend::~AudioBackend()
{
Close();
}
QIODevice *AudioBackend::GetAudioPullDevice()
{
pull_device_.setFileName(CachePathName());
return &pull_device_;
}
void AudioBackend::InvalidateCache(const rational &start_range, const rational &end_range)
{
/*
// Truncate to length if necessary
int max_length_in_bytes = params().time_to_bytes(viewer_node()->Length());
if (pcm_data_.size() > max_length_in_bytes) {
pcm_data_.resize(max_length_in_bytes);
}
*/
AudioRenderBackend::InvalidateCache(start_range, end_range);
}
bool AudioBackend::InitInternal()
{
// Initiate one thread per CPU core
for (int i=0;i<threads().size();i++) {
// Create one processor object for each thread
AudioWorker* processor = new AudioWorker();
processor->SetParameters(params());
processors_.append(processor);
}
return true;
}
void AudioBackend::CloseInternal()
{
}
bool AudioBackend::CompileInternal()
{
// This backend doesn't compile anything yet
return true;
}
void AudioBackend::DecompileInternal()
{
// This backend doesn't compile anything yet
}
void AudioBackend::ConnectWorkerToThis(RenderWorker *worker)
{
connect(worker, SIGNAL(CompletedCache(NodeDependency, NodeValueTable)), this, SLOT(ThreadCompletedCache(NodeDependency, NodeValueTable)));
}
void AudioBackend::ThreadCompletedCache(NodeDependency dep, NodeValueTable data)
{
SetWorkerBusyState(static_cast<RenderWorker*>(sender()), false);
QByteArray cached_samples = data.Get(NodeParam::kSamples).toByteArray();
int offset = params().time_to_bytes(dep.in());
int length = params().time_to_bytes(dep.range().length());
int out_point = offset + length;
QFile f(CachePathName());
if (f.open(QFile::WriteOnly | QFile::Append)) {
if (f.size() < out_point) {
f.resize(out_point);
}
f.seek(offset);
// Replace data with this data
int copy_length = qMin(length, cached_samples.size());
f.write(cached_samples.data(), copy_length);
if (copy_length < length) {
// Fill in remainder with silence
QByteArray empty_space(length - copy_length, 0);
f.write(empty_space);
}
f.close();
}
CacheNext();
}