Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef GIZMOTRAVERSER_H
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#define GIZMOTRAVERSER_H
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#include "node/traverser.h"
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namespace olive {
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class GizmoTraverser : public NodeTraverser
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{
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public:
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GizmoTraverser(const QVector2D& sequence_resolution) :
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size_(sequence_resolution)
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{
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}
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protected:
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virtual QVariant ProcessVideoFootage(const FootageJob& stream, const rational &input_time) override;
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virtual QVariant ProcessShader(const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual QVector2D GenerateResolution() const override
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{
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return size_;
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}
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virtual QVariant ProcessFrameGeneration(const Node *node, const GenerateJob& job) override;
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// FIXME: Do something about audio?
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private:
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QVector2D size_;
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};
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}
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#endif // GIZMOTRAVERSER_H
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