Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "gizmotraverser.h"
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namespace olive {
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QVariant GizmoTraverser::ProcessVideoFootage(const FootageJob &ref, const rational &input_time)
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{
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Q_UNUSED(input_time)
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VideoParams stream = ref.video_params();
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return QVector2D(stream.width() * stream.pixel_aspect_ratio().toDouble(),
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stream.height());
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}
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QVariant GizmoTraverser::ProcessShader(const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(range)
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Q_UNUSED(job)
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return GenerateResolution();
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}
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QVariant GizmoTraverser::ProcessFrameGeneration(const Node *node, const GenerateJob &job)
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{
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Q_UNUSED(node)
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Q_UNUSED(job)
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return GenerateResolution();
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}
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}
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