The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SCOPEBASE_H
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#define SCOPEBASE_H
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#include "codec/frame.h"
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#include "render/colorprocessor.h"
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#include "widget/manageddisplay/manageddisplay.h"
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namespace olive {
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class ScopeBase : public ManagedDisplayWidget
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{
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public:
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ScopeBase(QWidget* parent = nullptr);
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virtual ~ScopeBase() override;
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public slots:
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void SetBuffer(Frame* frame);
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protected slots:
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virtual void OnInit() override;
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virtual void OnPaint() override;
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virtual void OnDestroy() override;
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protected:
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virtual void showEvent(QShowEvent* e) override;
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virtual ShaderCode GenerateShaderCode() = 0;
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/**
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* @brief Draw function
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*
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* Override this if your sub-class scope needs extra drawing.
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*/
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virtual void DrawScope(TexturePtr managed_tex, QVariant pipeline);
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private:
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void UploadTextureFromBuffer();
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QVariant pipeline_;
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TexturePtr texture_;
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TexturePtr managed_tex_;
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Frame* buffer_;
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};
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}
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#endif // SCOPEBASE_H
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