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oak-editor/app/widget/nodeparamview/nodeparamview.h
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itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

152 lines
3.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEPARAMVIEW_H
#define NODEPARAMVIEW_H
#include <QMainWindow>
#include <QVBoxLayout>
#include <QWidget>
#include "node/node.h"
#include "nodeparamviewitem.h"
#include "widget/keyframeview/keyframeview.h"
#include "widget/timebased/timebasedwidget.h"
namespace olive {
class NodeParamViewParamContainer : public QWidget
{
Q_OBJECT
public:
NodeParamViewParamContainer(QWidget* parent = nullptr) :
QWidget(parent)
{
}
protected:
virtual void resizeEvent(QResizeEvent *event) override
{
QWidget::resizeEvent(event);
emit Resized(event->size().height());
}
signals:
void Resized(int new_height);
};
class NodeParamView : public TimeBasedWidget
{
Q_OBJECT
public:
NodeParamView(QWidget* parent = nullptr);
void SelectNodes(const QVector<Node *> &nodes);
void DeselectNodes(const QVector<Node*>& nodes);
const QMap<Node*, NodeParamViewItem*>& GetItemMap() const
{
return items_;
}
Node* GetTimeTarget() const;
void DeleteSelected();
void SelectAll()
{
keyframe_view_->SelectAll();
}
void DeselectAll()
{
keyframe_view_->DeselectAll();
}
signals:
void RequestSelectNode(const QVector<Node*>& target);
void NodeOrderChanged(const QVector<Node*>& nodes);
void FocusedNodeChanged(Node* n);
protected:
virtual void resizeEvent(QResizeEvent *event) override;
virtual void ScaleChangedEvent(const double &) override;
virtual void TimebaseChangedEvent(const rational&) override;
virtual void TimeChangedEvent(const int64_t &) override;
virtual void ConnectedNodeChanged(Sequence* n) override;
private:
void UpdateItemTime(const int64_t &timestamp);
void QueueKeyframePositionUpdate();
void SignalNodeOrder();
void AddNode(Node* n);
void RemoveNode(Node* n);
KeyframeView* keyframe_view_;
QMap<Node*, NodeParamViewItem*> items_;
QScrollBar* vertical_scrollbar_;
int last_scroll_val_;
NodeParamViewParamContainer* param_widget_container_;
// This may look weird, but QMainWindow is just a QWidget with a fancy layout that allows
// docking windows
QMainWindow* param_widget_area_;
QVector<Node*> pinned_nodes_;
QVector<Node*> active_nodes_;
QMap<Node*, bool> node_expanded_state_;
Node* focused_node_;
private slots:
void ItemRequestedTimeChanged(const rational& time);
void UpdateGlobalScrollBar();
void PinNode(bool pin);
void FocusChanged(QWidget *old, QWidget *now);
void KeyframeViewDragged(int x, int y);
void UpdateElementY();
};
}
#endif // NODEPARAMVIEW_H