Files
oak-editor/app/widget/nodecombobox/nodecombobox.cpp
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

95 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodecombobox.h"
#include <QAction>
#include <QEvent>
#include <QDebug>
#include "node/factory.h"
#include "ui/icons/icons.h"
#include "widget/menu/menu.h"
namespace olive {
NodeComboBox::NodeComboBox(QWidget *parent) :
QComboBox(parent)
{
}
void NodeComboBox::showPopup()
{
Menu* m = NodeFactory::CreateMenu(this, true);
QAction* selected = m->exec(parentWidget()->mapToGlobal(pos()));
if (selected) {
QString new_id = NodeFactory::GetIDFromMenuAction(selected);
SetNodeInternal(new_id, true);
}
delete m;
}
const QString &NodeComboBox::GetSelectedNode() const
{
return selected_id_;
}
void NodeComboBox::SetNode(const QString &id)
{
SetNodeInternal(id, false);
}
void NodeComboBox::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
UpdateText();
}
QComboBox::changeEvent(e);
}
void NodeComboBox::UpdateText()
{
clear();
if (!selected_id_.isEmpty()) {
addItem(NodeFactory::GetNameFromID(selected_id_));
}
}
void NodeComboBox::SetNodeInternal(const QString &id, bool emit_signal)
{
if (selected_id_ != id) {
selected_id_ = id;
UpdateText();
if (emit_signal) {
emit NodeChanged(selected_id_);
}
}
}
}