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oak-editor/app/panel/project/project.h
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

88 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECT_PANEL_H
#define PROJECT_PANEL_H
#include "footagemanagementpanel.h"
#include "project/project.h"
#include "widget/panel/panel.h"
#include "widget/projectexplorer/projectexplorer.h"
namespace olive {
/**
* @brief A PanelWidget wrapper around a ProjectExplorer and a ProjectToolbar
*/
class ProjectPanel : public PanelWidget, public FootageManagementPanel
{
Q_OBJECT
public:
ProjectPanel(QWidget* parent);
Project* project() const;
void set_project(Project* p);
QModelIndex get_root_index() const;
void set_root(Folder* item);
QVector<Item *> SelectedItems() const;
Folder* GetSelectedFolder() const;
virtual QVector<Footage *> GetSelectedFootage() const override;
ProjectViewModel* model() const;
virtual void SelectAll() override;
virtual void DeselectAll() override;
virtual void Insert() override;
virtual void Overwrite() override;
virtual void DeleteSelected() override;
public slots:
void Edit(Item *item);
signals:
void ProjectNameChanged();
private:
virtual void Retranslate() override;
ProjectExplorer* explorer_;
private slots:
void ItemDoubleClickSlot(Item* item);
void ShowNewMenu();
void UpdateSubtitle();
void SaveConnectedProject();
};
}
#endif // PROJECT_PANEL_H