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oak-editor/app/dialog/preferences/tabs/preferencesaudiotab.h
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

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C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PREFERENCESAUDIOTAB_H
#define PREFERENCESAUDIOTAB_H
#include <QAudioDeviceInfo>
#include <QComboBox>
#include <QPushButton>
#include "dialog/configbase/configdialogbase.h"
namespace olive {
class PreferencesAudioTab : public ConfigDialogBaseTab
{
Q_OBJECT
public:
PreferencesAudioTab();
virtual void Accept(MultiUndoCommand* command) override;
private:
/**
* @brief UI widget for selecting the output audio device
*/
QComboBox* audio_output_devices_;
/**
* @brief UI widget for selecting the input audio device
*/
QComboBox* audio_input_devices_;
/**
* @brief UI widget for selecting the audio sampling rates
*/
QComboBox* audio_sample_rate_;
/**
* @brief UI widget for editing the recording channels
*/
QComboBox* recording_combobox_;
/**
* @brief Button that triggers a refresh of the available audio devices
*/
QPushButton* refresh_devices_btn_;
private slots:
void RefreshDevices();
void RetrieveOutputList();
void RetrieveInputList();
private:
void RetrieveDeviceLists();
void UpdateRefreshButtonEnabled();
static void PopulateComboBox(QComboBox* cb, bool still_refreshing, const QList<QAudioDeviceInfo>& list, const QString &preferred);
};
}
#endif // PREFERENCESAUDIOTAB_H